Empathize
Empathize
Students will launch the project by analyzing how comic-book and production tools shape a 3D animated experience, then investigate potential users and create an evidence-based audience-needs brief for the next design phase.
Days 1 - 2
Define
Define
Students will synthesize audience evidence, identify design priorities, and frame an actionable challenge for a comic-book storyboard that can guide a 3D animation project.
Days 3 - 4
Ideate
Ideate
Students will use audience evidence and comic-book visual language to generate multiple interactive narrative concepts, compare their desirability and production feasibility, and select a well-supported storyboard direction for drafting.
Days 5 - 7
Draft
Draft
Students will translate prior audience research and selected concepts into a working comic-book storyboard prototype for a 3D animation project. They will practice visual sequencing, map branching interactions, coordinate production technologies, and complete an evidence-based peer-feedback loop while investigating, βWhat tools lead to an effective comic book storyboard that can be used for a 3D Animation Project?β
Days 8 - 11
Test
Test
Students will prepare and conduct structured user tests of their interactive comic-style storyboard, gather evidence from peers about narrative clarity, accessibility, and engagement, and visualize the findings. Teams will use two feedback cycles to make and justify a targeted revision before advancing to formal critique.
Days 12 - 14
Critique
Critique
Students will calibrate criteria for effective comic-book storyboards, conduct evidence-based critiques, and revise their production plans using audience-testing data and feedback from two peers. They will defend how their revised visual, interactive, and technical choices answer the essential question about which tools create an effective storyboard for a 3D animation project.
Days 15 - 17
Notice & Reflect
Notice & Reflect
Students will synthesize evidence from audience research, critique, testing, and revision; finalize individual design dossiers; and present production-ready interactive comic storyboards in a culminating showcase. They will answer the essential question using specific artistic, technical, and audience evidence while identifying limitations and next-step tests.
Days 18 - 20
Empathize
Days 1–2
Day 1
π¬ Decode 3D Storyboard Choices
Launch
45m
Day 2
π§ Audience Evidence Design Brief
Deliverable
45m
Define
Days 3–4
Day 3
π§© Audience Evidence and Storyboard Tools
Knowledge/Skill Building
40m
Day 4
π― Comic Storyboard Design Brief
Deliverable
45m
Ideate
Days 5–7
Day 5
π§° Comic Storyboard Idea Toolkit
Knowledge/Skill Building
40m
Day 6
β‘ Branching Narrative Concept Sprint
Project Work
45m
Day 7
π― Evidence-Based Storyboard Direction
Deliverable
45m
Draft
Days 8–11
Day 8
π¬ Panel-to-Scene Translation Lab
Knowledge/Skill Building
40m
Day 9
πΏ Branching Narrative Thumbnail Sprint
Knowledge/Skill Building
45m
Day 10
ποΈ 3D Production Cue Blueprint
Knowledge/Skill Building
45m
Day 11
π Working Comic Storyboard Draft
Deliverable
45m
Test
Days 12–14
Day 12
π§ͺ Storyboard Usability Test Protocol
Knowledge/Skill Building
40m
Day 13
π Peer Storyboard Path Testing
Deliverable
45m
Day 14
π Audience Feedback Revision Map
Research
45m
Critique
Days 15–17
Day 15
π Storyboard Critique Calibration
Knowledge/Skill Building
35m
Day 16
π¬ Two-Peer Storyboard Critique
Deliverable
45m
Day 17
π οΈ Revision Evidence Gate
Assessment
45m
Notice & Reflect
Days 18–20
Day 18
π§© Storyboard Evidence-to-Claim Rehearsal
Knowledge/Skill Building
40m
Day 19
π§ Notice & Reflect: Design Dossier
Deliverable
45m
Day 20
π¬ Interactive Comic Storyboard Showcase
Assessment
45m
November 2026
Mon
Tue
Wed
Thu
Fri
9
Day 1
Empathize
π¬ Decode 3D Storyboard Choices
10
Day 2
π§ Audience Evidence Design Brief
11
Day 3
Define
π§© Audience Evidence and Storyboard Tools
12
Day 4
π― Comic Storyboard Design Brief
13
Day 5
Ideate
π§° Comic Storyboard Idea Toolkit
16
Day 6
β‘ Branching Narrative Concept Sprint
17
Day 7
π― Evidence-Based Storyboard Direction
18
Day 8
Draft
π¬ Panel-to-Scene Translation Lab
19
Day 9
πΏ Branching Narrative Thumbnail Sprint
20
Day 10
ποΈ 3D Production Cue Blueprint
23
Day 11
π Working Comic Storyboard Draft
24
Day 12
Test
π§ͺ Storyboard Usability Test Protocol
25
Day 13
π Peer Storyboard Path Testing
26
Day 14
π Audience Feedback Revision Map
27
Day 15
Critique
π Storyboard Critique Calibration
December 2026
Mon
Tue
Wed
Thu
Fri
30
Day 16
π¬ Two-Peer Storyboard Critique
1
Day 17
π οΈ Revision Evidence Gate
2
Day 18
Notice & Reflect
π§© Storyboard Evidence-to-Claim Rehearsal
3
Day 19
π§ Notice & Reflect: Design Dossier
4
Day 20
π¬ Interactive Comic Storyboard Showcase