Empathize
Students will launch the project by analyzing how comic-book and production tools shape a 3D animated experience, then investigate potential users and create an evidence-based audience-needs brief for the next design phase.
Days 1 - 2
🎬 Decode 3D Storyboard Choices
Launch 45m
🧭 Audience Evidence Design Brief
Deliverable 45m

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Define
Students will synthesize audience evidence, identify design priorities, and frame an actionable challenge for a comic-book storyboard that can guide a 3D animation project.
Days 3 - 4
🧩 Audience Evidence and Storyboard Tools
Knowledge/Skill Building 40m
🎯 Comic Storyboard Design Brief
Deliverable 45m

Edit Phase

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Ideate
Students will use audience evidence and comic-book visual language to generate multiple interactive narrative concepts, compare their desirability and production feasibility, and select a well-supported storyboard direction for drafting.
Days 5 - 7
🧰 Comic Storyboard Idea Toolkit
Knowledge/Skill Building 40m
⚑ Branching Narrative Concept Sprint
Project Work 45m
🎯 Evidence-Based Storyboard Direction
Deliverable 45m

Edit Phase

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Draft
Students will translate prior audience research and selected concepts into a working comic-book storyboard prototype for a 3D animation project. They will practice visual sequencing, map branching interactions, coordinate production technologies, and complete an evidence-based peer-feedback loop while investigating, β€œWhat tools lead to an effective comic book storyboard that can be used for a 3D Animation Project?”
Days 8 - 11
🎬 Panel-to-Scene Translation Lab
Knowledge/Skill Building 40m
🌿 Branching Narrative Thumbnail Sprint
Knowledge/Skill Building 45m
πŸŽ›οΈ 3D Production Cue Blueprint
Knowledge/Skill Building 45m
πŸ“š Working Comic Storyboard Draft
Deliverable 45m

Edit Phase

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Test
Students will prepare and conduct structured user tests of their interactive comic-style storyboard, gather evidence from peers about narrative clarity, accessibility, and engagement, and visualize the findings. Teams will use two feedback cycles to make and justify a targeted revision before advancing to formal critique.
Days 12 - 14
πŸ§ͺ Storyboard Usability Test Protocol
Knowledge/Skill Building 40m
🎭 Peer Storyboard Path Testing
Deliverable 45m
πŸ“Š Audience Feedback Revision Map
Research 45m

Edit Phase

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Critique
Students will calibrate criteria for effective comic-book storyboards, conduct evidence-based critiques, and revise their production plans using audience-testing data and feedback from two peers. They will defend how their revised visual, interactive, and technical choices answer the essential question about which tools create an effective storyboard for a 3D animation project.
Days 15 - 17
πŸ” Storyboard Critique Calibration
Knowledge/Skill Building 35m
πŸ’¬ Two-Peer Storyboard Critique
Deliverable 45m
πŸ› οΈ Revision Evidence Gate
Assessment 45m

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Notice & Reflect
Students will synthesize evidence from audience research, critique, testing, and revision; finalize individual design dossiers; and present production-ready interactive comic storyboards in a culminating showcase. They will answer the essential question using specific artistic, technical, and audience evidence while identifying limitations and next-step tests.
Days 18 - 20
🧩 Storyboard Evidence-to-Claim Rehearsal
Knowledge/Skill Building 40m
🧭 Notice & Reflect: Design Dossier
Deliverable 45m
🎬 Interactive Comic Storyboard Showcase
Assessment 45m

Edit Phase

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