Learning Goals
Students will be able to specify qualitative and quantitative criteria and constraints for an inclusive classic-game redesign by balancing participation, fairness, engagement, safety, equipment, cost, and time.
Students will be able to decompose the redesigned-game tournament into manageable rules, scoring, scheduling, wellness, data, communication, and safety subsystems by applying systems-based engineering design.
Students will be able to model how alternative rules and scoring systems affect participation, standings, engagement, workload, and sportsmanship by using spreadsheet simulations and playtest data.
Students will be able to design, safely test, evaluate, and refine an equipment padding or barrier prototype that reduces collision force by applying force, impulse, energy-transfer, and trade-off principles.
Students will be able to justify and revise a collaborative game-system solution using prioritized criteria, quantitative evidence, peer feedback, and analysis of safety, fairness, reliability, accessibility, and competitive trade-offs.
Products
Inclusive Game Engineering Design Notebook
Each student documents measurable criteria and constraints, at least three distinct rule or safety concepts, annotated plans, a weighted decision matrix, spreadsheet-model evidence, object-only collision-test data, and an evidence-based revision. The notebook explains how the student's analysis contributes to the team's final tournament system.
Tested Inclusive Game System and Tournament Expo Demonstration
Each team presents and runs a redesigned classic game with coordinated rules, scoring, scheduling, warmup, data displays, and a safely tested collision-force-reduction prototype, all revised at least once from playtest evidence. The Expo presentation uses the computer model and quantitative test results to justify performance, trade-offs, limitations, and how the design supports fair participation and engagement.
No rubric has been generated yet.