9th Grade  Project 3 weeks

Game of Games: Design, Play, Dominate!

Chris N
Updated
HS-ETS1-2
HS-ETS1-1
HS-ETS1-4
HS-PS2-3
HS-ETS1-3
+ 5 more
1-pager

Purpose

Students will investigate, redesign, and manage classic games to answer: How can we redesign classic games so everyone can participate, compete fairly, and stay engaged? Teams will break this challenge into rules, safety, scheduling, wellness, data, and communication tasks, then establish measurable criteria and constraints. They will use digital models, playtests, and performance data to evaluate trade-offs, refine game systems, and design a simple device that reduces collision forces. Through shared leadership and reflection, students will create and run a fair, inclusive tournament.

Learning goals

Students will answer, “How can we redesign classic games so everyone can participate, compete fairly, and stay engaged?” They will break this challenge into manageable problems, define measurable criteria and constraints, and collaboratively design, test, and refine inclusive rules and scoring systems. Students will use digital simulations and gameplay data—including participation, heart rate, workload, strategy, and sportsmanship—to evaluate trade-offs involving safety, fairness, reliability, and engagement. They will apply force and collision concepts to design and assess a protective device or game-equipment modification, then communicate evidence-based recommendations, incorporate feedback, and reflect on their leadership and learning.

Standards
  • [Next Generation Science Standards] HS-ETS1-2 - Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
  • [Next Generation Science Standards] HS-ETS1-1 - Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
  • [Next Generation Science Standards] HS-ETS1-4 - Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
  • [Next Generation Science Standards] HS-PS2-3 - Apply scientific and engineering ideas to design, evaluate, and refine a device that minimizes the force on a macroscopic object during a collision.
  • [Next Generation Science Standards] HS-ETS1-3 - Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts.
Competencies
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Teams will create a design brief responding to “How can we redesign classic games so everyone can participate, compete fairly, and stay engaged?” with measurable criteria and constraints for safety, fairness, participation, and cost. They will produce tested game rules, an inclusive scoring system, a tournament schedule, dynamic warmups, and a spreadsheet-based simulation modeling how rule or scoring changes affect standings and participation. Teams will also prototype and safely test a low-cost padding or barrier device that reduces force on equipment during simulated collisions without using people as test subjects. Final products will include a playable redesigned game, performance and sportsmanship data displays, media highlights, and a presentation defending revisions and trade-offs using evidence from playtests and peer feedback.

Launch

Open with two brief rounds of a familiar game: first using standard rules, then using one student-selected modification, with rotating roles as players, observers, referees, and data trackers. Students record participation, possession, engagement, and safe-contact concerns, then compare how the rule change affected fairness and play. Teams identify criteria and constraints—including safety, access, competitiveness, equipment, and time—and propose one further redesign, including a boundary or protective feature that reduces collision forces. Close with: “How can we redesign classic games so everyone can participate, compete fairly, and stay engaged?”

Exhibition

Host a Game of Games Expo where teams run an inclusive modified-game demonstration for classmates, families, coaches, or school leaders. Each committee presents its rules, scoring system, safety device or barrier, and computer model showing how proposed changes affect participation, fairness, engagement, workload, and collision forces. Visitors rotate through game stations, review performance data and media highlights, and provide feedback using the teams’ prioritized criteria and constraints. Teams conclude by answering, “How can we redesign classic games so everyone can participate, compete fairly, and stay engaged?” and identifying the trade-offs that shaped their final design.