Learning Goals & Products

Learning Goals

1

Students will be able to evaluate an existing app’s user flow, interface, accessibility features, and omissions using human-centered design principles.

2

Students will be able to synthesize firsthand user input into a user-needs profile and evidence-based problem statement for a community helper app.

3

Students will be able to justify whether AI is appropriate for a community helper app by weighing its capabilities, limitations, community effects, and environmental impacts.

4

Students will be able to develop a creative interactive app prototype with purposeful screens, user flows, and accessible features through inclusive collaboration practices.

5

Students will be able to refine a community helper app prototype using usability tests, stakeholder feedback, and reflection to improve accessibility, usability, and purpose.

Products

individual

Human-Centered App Design Portfolio

Each student documents an existing-app evaluation, firsthand user evidence, a user-needs profile, an individual concept prototype, an AI appropriateness analysis, feedback-based revisions, and reflection on inclusive collaboration. The portfolio demonstrates how individual findings and design decisions contributed to the team app.

team

Community Helper App Prototype and Creative Tech Expo Pitch

Each team creates and tests an interactive community helper app prototype with purposeful screens, user flows, accessible features, and a concise pitch explaining user evidence, community impacts, inclusive collaboration, revisions, and any decision to use or reject AI. Teams demonstrate the prototype at the Creative Tech Expo and gather feedback from visitors and technology professionals.

Rubric

No rubric has been generated yet.