8th Grade  Project 2 weeks

App-tastic Innovators: Design Your Dream App

Trinidad M
Updated
MS-PRO-PD-15
MS-ALG-IM-09
MS-SOC-ET-41
MS-PRO-TR-20
MS-SOC-ET-40
+ 5 more
1-pager

Purpose

Students investigate, “How can we build an app that combines creativity, usefulness, and a clear purpose for real users?” Beginning with an App Idea Sprint, inclusive teams evaluate existing technologies, identify community needs, consider AI’s limitations and environmental impacts, and create a community helper app design with screens, features, and a short pitch. Local app developers and software engineers provide feedback, while students use a design review checklist to assess user needs, creativity, purpose, usability, and accessibility; after each build session, they record a success, challenge, and next step to guide revision. The experience concludes with a Creative Tech Expo where visitors test app prototypes, hear pitches, and leave feedback at interactive stations.

Learning goals

Students will evaluate existing apps for human-centered design, accessibility, community impact, and the appropriate use of AI, including its limitations and environmental effects. They will collaborate through an App Idea Sprint to identify user needs and create a community helper app prototype with purposeful screens, features, and creative solutions. Students will use mentor and peer feedback, a design review checklist, and build-session reflections to revise their app for usability, accessibility, creativity, and purpose. They will communicate their design decisions through a concise pitch and an interactive demonstration at the Creative Tech Expo.

Standards
  • [Computer Science Teachers Association] MS-PRO-PD-15 - Develop a program utilizing inclusive collaboration practices.
  • [Computer Science Teachers Association] MS-ALG-IM-09 - Evaluate which human-centered design principles are present or missing in an existing computing technology.
  • [Computer Science Teachers Association] MS-SOC-ET-41 - Evaluate how the decisions made while designing an emerging technology influence user experiences differently across different communities.
  • [Computer Science Teachers Association] MS-PRO-TR-20 - Refine a computing technology based on user feedback to improve its usability and accessibility.
  • [Computer Science Teachers Association] MS-SOC-ET-40 - Evaluate when it is appropriate to use AI and other emerging technologies to solve a problem based on their capabilities, limitations, and environmental impacts.
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.

Products

Teams will create App Idea Sprint sketches, a user-needs profile, and a brief evaluation of human-centered design in an existing app. They will develop a clickable community helper app prototype with original screens, accessible features, and a short pitch explaining its purpose, intended users, and whether AI is appropriate given its limitations and environmental impact. After each build session, students will record what worked, one challenge, and a next step, then use a design review checklist and feedback from peers and local technology professionals to revise usability and accessibility. At the Creative Tech Expo, teams will demonstrate the prototype at an interactive station and collect visitor feedback notes.

Launch

Begin with an App Idea Sprint where teams rotate through mini design prompts based on community needs and brainstorm imaginative users, features, and purposes. Students examine familiar apps for inclusive design, accessibility, and ways design decisions affect different communities, then consider whether AI is appropriate given its limitations and environmental impacts. Teams select one community helper concept, sketch a rapid prototype, and use the design review checklist to check user needs, creativity, and purpose. A local app developer or software engineer responds to each concept, and students record one success, one challenge, and one next step toward answering how an app can be creative, useful, and purposeful for real users.

Exhibition

Host a Creative Tech Expo where student teams present their community helper app screens, features, and short pitch at interactive stations. Visitors, including local app developers and software engineers, test prototypes and leave feedback on user needs, usability, accessibility, creativity, purpose, and the app’s effects across communities. Teams also explain their inclusive collaboration process and whether AI was appropriate based on its capabilities, limitations, and environmental impacts. Students use the design review checklist and visitor notes to complete a final reflection naming one success, one challenge, and one next step.