Launch
Students will launch the project by exploring community needs, generating creative app concepts, and sketching an initial community helper app while identifying assumptions that require real-user evidence.
Day 1
πŸ’‘ Community App Idea Sprint
Launch 60m

Edit Phase

Loading...
Design, Test, Refine
Students will gather direct user evidence, evaluate human-centered and AI design choices, build a low-fidelity community helper app prototype, and complete two feedback-driven revisions before preparing for the Creative Tech Expo.
Days 2 - 3
πŸ”Ž App Evidence and User Needs
Knowledge/Skill Building 58m
πŸ› οΈ Prototype Test Revision Sprint
Project Work 62m

Edit Phase

Loading...
Showcase
Students will present, test, and refine their community helper app prototypes during a Creative Tech Expo, then reflect on their design process and learning.
Day 4
πŸŽͺ Creative Tech Expo and Reflection
Assessment 60m

Edit Phase

Loading...