Launch
Launch
Students will launch the project by exploring community needs, generating creative app concepts, and sketching an initial community helper app while identifying assumptions that require real-user evidence.
Day 1
Design, Test, Refine
Design, Test, Refine
Students will gather direct user evidence, evaluate human-centered and AI design choices, build a low-fidelity community helper app prototype, and complete two feedback-driven revisions before preparing for the Creative Tech Expo.
Days 2 - 3
Showcase
Showcase
Students will present, test, and refine their community helper app prototypes during a Creative Tech Expo, then reflect on their design process and learning.
Day 4
Launch
Days 1–1
Day 1
π‘ Community App Idea Sprint
Launch
60m
Design, Test, Refine
Days 2–3
Day 2
π App Evidence and User Needs
Knowledge/Skill Building
58m
Day 3
π οΈ Prototype Test Revision Sprint
Project Work
62m
Showcase
Days 4–4
Day 4
πͺ Creative Tech Expo and Reflection
Assessment
60m
October 2026
Mon
Tue
Wed
Thu
Fri
26
Day 1
Launch
π‘ Community App Idea Sprint
27
Day 2
Design, Test, Refine
π App Evidence and User Needs
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 3
π οΈ Prototype Test Revision Sprint
3
Day 4
Showcase
πͺ Creative Tech Expo and Reflection