8th Grade  Project 2 weeks

Injury Insight: Build a Better Sports Health App

Camille V
Updated
DA:Pr5.1.8.b
MS-PRO-PD-15
MS-PS3-3
MS-PS2-1
Collaboration
+ 4 more
1-pager

Purpose

Students investigate the essential question: How can we design an app that explains common sports injuries and gives safe, helpful recovery tips? Teams collaboratively create an inclusive app prototype covering common injuries, rest, ice, compression, elevation, and signs that require medical care. They apply thermal-energy transfer to cold-pack use, Newton’s Third Law to collision-related injuries, and evaluate personal injury-prevention and recovery choices. Daily reflection circles highlight one academic gain and one social-emotional growth moment, and a two-minute recorded presentation demonstrates the prototype and summarizes team learning.

Learning goals

Students will explain common sports injuries and safe recovery guidance, including rest, ice, compression, elevation, and when to seek medical care. They will apply Newton’s Third Law and thermal energy transfer principles to explain collision-related injuries and the safe use of cold therapy. Teams will use inclusive collaboration and shared decision-making to design and test an app prototype that answers the essential question. Students will evaluate healthful injury-prevention practices, reflect in quick circles on academic and social-emotional growth, and record a two-minute team presentation demonstrating the prototype and key learning.

Standards
  • [National Core Arts Standards] DA:Pr5.1.8.b - Evaluate personal healthful practices in dance activities and everyday life including nutrition and injury prevention. Discuss choices made, the effects experienced, and methods for improvement.
  • [Computer Science Teachers Association] MS-PRO-PD-15 - Develop a program utilizing inclusive collaboration practices.
  • [Next Generation Science Standards] MS-PS3-3 - Apply scientific principles to design, construct, and test a device that either minimizes or maximizes thermal energy transfer.
  • [Next Generation Science Standards] MS-PS2-1 - Apply Newton's Third Law to design a solution to a problem involving the motion of two colliding objects.
Competencies
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Teams will create a shared storyboard and research cards covering common sports injuries, rest, ice, compression, elevation, and signs that require medical care. They will document simple tests of a cold-pack insulation model for thermal transfer and a protective-padding model that demonstrates Newton’s Third Law, then use findings in the app’s safety guidance. Each team will produce and peer-test an app prototype, with members sharing design decisions and revision responsibilities. Final products include a two-minute recorded presentation of the prototype and learning, plus brief circle reflections naming one academic gain and one social-emotional growth moment.

Launch

Teams investigate a fictional athlete’s injury through symptom cards, a safe model of colliding objects with different padding, and a comparison of insulated cold packs to explore force and thermal energy transfer. They sort recovery guidance into rest, ice, compression, elevation, and “seek medical care,” noting that an app should never diagnose an injury. Introduce the challenge: “How can we design an app that explains common sports injuries and gives safe, helpful recovery tips?” Teams sketch one prototype screen, assign shared roles, and preview the final two-minute recorded demonstration; close with a quick circle sharing one academic gain and one socio-emotional growth moment.

Exhibition

Host a Sports Injury App Showcase where teams guide classmates, families, coaches, or the school nurse through prototypes answering, “How can we design an app that explains common sports injuries and gives safe, helpful recovery tips?” Each team demonstrates information on rest, ice and thermal transfer, compression, elevation, collision-related injury prevention, and when to seek medical care. Teams share leadership roles and play a two-minute recorded presentation showing the prototype and explaining what they learned about common injuries and recovery. Close with quick circles in which each student shares one academic gain and one social-emotional growth moment.