Learning Goals & Products

Learning Goals

1

Students will be able to analyze historical and contemporary examples of alternative games and player feedback to define the features of cooperative, fair, safe, fun, and accessible play.

2

Students will be able to prototype, test, and refine a cooperative alternative game with concise rules, setup instructions, and safety notices by using playtest evidence and user feedback.

3

Students will be able to communicate and justify how their game supports cooperation and fair participation through collaborative discussion, a video tutorial, and a live demonstration.

Products

individual

Player-Centered Game Design Portfolio

Each student creates a concise portfolio analyzing an alternative game, documenting firsthand playtest observations and feedback, proposing an annotated game concept, and explaining revisions to rules, safety notices, and communication. The portfolio also reflects on the student's discussion contributions, performance goal, and growth in cooperation and shared leadership.

team

Cooperative Alternative Game Kit and Fair Play Demonstration

Each team produces and playtests a complete cooperative game kit with playable materials, setup poster, concise rules, safety notices, and a video tutorial, then leads a live demonstration at the Fair Play Festival. The presentation explains the game's historical or design influences, shows how user feedback shaped revisions, and shares speaking and leadership responsibilities across the team.

Rubric

No rubric has been generated yet.