7th, 8th Grades  Project 1 week

Juega Distinto: Reglas, Historia y Cooperación

MARTA M
Updated
CCSS.ELA-Literacy.SL.7.1
CCSS.ELA-Literacy.SL.8.1
DA:Pr5.1.7.c
DA:Pr5.1.8.c
TH:Cr2.8.b
+ 5 more
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Purpose

Students investigate the history and features of cooperative and alternative games, then collaborate with the CFGM plays class to design a fair, fun, and safe game. Teams share leadership as they playtest, discuss cooperation and communication, gather feedback, revise, and document individual and group growth. Each team creates a playable game kit with materials, concise rules, safety notices, a setup guide, poster, and video tutorial. At a Fair Play Festival, teams lead a live demonstration, answer audience questions, and reflect on their work using a rubric focused on clarity, fairness, cooperation, and presentation quality.

Learning goals

Students will analyze the history and examples of alternative games to define what makes play cooperative, fair, safe, fun, and easy to understand. Teams will share leadership to design, practice, and refine a playable game kit with concise rules, safety notices, setup guidance, a poster, and all needed materials. Through repeated playtests, students will discuss evidence, gather peer and CFGM plays instructor feedback, set performance goals, document improvement, and revise for clarity, accuracy, expressiveness, and cooperation. Students will present a video tutorial and live demonstration at a Fair Play Festival, answer audience questions, and reflect on their communication, problem-solving, content learning, and growth as teammates.

Standards
  • [Common Core] CCSS.ELA-Literacy.SL.7.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 7 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • [Common Core] CCSS.ELA-Literacy.SL.8.1 - Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 8 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • [National Core Arts Standards] DA:Pr5.1.7.c - Collaborate with peers to practice and refine dances. Develop group performance expectations through observation and analyses (for example, view live or recorded professional dancers and collaboratively develop group performance expectations based on information gained from observations).
  • [National Core Arts Standards] DA:Pr5.1.8.c - Collaborate with peers to discover strategies for achieving performance accuracy, clarity, and expressiveness. Articulate personal performance goals and practice to reach goals. Document personal improvement over time (for example, journaling, portfolio, or timeline).
  • [National Core Arts Standards] TH:Cr2.8.b - Share leadership and responsibilities to develop collaborative goals when preparing or devising drama/theatre work.
Competencies
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Teams will create an example-analysis board defining cooperative and alternative play, tracing a brief history, and identifying features that make games fair, safe, fun, and clear. During development, they will produce game prototypes, role and performance goals, playtest notes, peer-feedback records, and revision logs documenting cooperation, communication, and improvement. Each final game package will include playable materials, a setup poster, concise rule cards, player instructions, safety notices, and a short video tutorial explaining how to play cooperatively. Teams will present a live demonstration at a Fair Play Festival for classmates, teachers, families, and the 1r CFGM Plays class, answer questions, and complete team check-ins and a final reflection before the project is assessed with a rubric for clear rules, fair play, cooperation, and presentation quality.

Launch

Begin with a Game Jam Kickoff led with support from the CFGM plays instructor, where teams try a short cooperative challenge and rotate roles as players, observers, and rule explainers. Students compare examples from the history of alternative games, noting what makes each game cooperative, fair, safe, fun, and easy to understand. Teams discuss their observations, establish shared working agreements, and identify one rule or notice they would revise after a quick playtest. Close by introducing the challenge: How can we create a cooperative alternative game with clear rules, safety notices, and a video tutorial that helps everyone participate and enjoy playing?

Exhibition

Host a Fair Play Festival where teams display their complete game kits, posters, rules, safety notices, setup guides, and brief background on alternative games. Teams screen their video tutorials, lead live demonstrations, and invite classmates, staff, families, and the 1r CFGM plays assignature partner to play a round. Each team shares leadership, explains how playtesting improved cooperation and fairness, and answers audience questions. Teachers and visitors use a simple rubric and feedback cards to recognize clear rules, fair play, teamwork, and presentation quality before a final class reflection.