Launch
Launch
Students will launch the project by experiencing, observing, and revising a cooperative challenge while gathering evidence about fair, safe, accessible, and enjoyable play.
Day 1
Research & Design
Research & Design
Students will investigate alternative games and potential players, translate user evidence into a focused design challenge, generate varied cooperative game concepts, and create an annotated design brief with draft rules, safety notices, and measurable success criteria.
Days 2 - 4
Prototype & Validate
Prototype & Validate
Students will build, test, and refine a low-fidelity cooperative game through peer and representative-user feedback, then finalize their game kit, video tutorial, and stakeholder demonstration rehearsal.
Days 5 - 6
Showcase
Showcase
Students will present, demonstrate, and evaluate their cooperative alternative games at a Fair Play Festival, then use audience evidence to make a final revision and reflect on their academic and collaborative growth.
Day 7
Launch
Days 1–1
Day 1
🎲 Game Jam Fair Play Kickoff
Launch
330m
Research & Design
Days 2–4
Day 2
🧭 Player Needs and Game History
Knowledge/Skill Building
350m
Day 3
💡 How Might We Game Concepts
Knowledge/Skill Building
340m
Day 4
📐 Cooperative Game Design Brief
Deliverable
360m
Prototype & Validate
Days 5–6
Day 5
🧪 Playtest Evidence and Rule Clarity
Knowledge/Skill Building
350m
Day 6
🎥 User Validation and Tutorial Rehearsal
Community Experience
360m
Showcase
Days 7–7
Day 7
🎪 Fair Play Festival Showcase
Assessment
330m
October 2026
Mon
Tue
Wed
Thu
Fri
26
Day 1
Launch
🎲 Game Jam Fair Play Kickoff
27
Day 2
Research & Design
🧭 Player Needs and Game History
28
Day 3
💡 How Might We Game Concepts
29
Day 4
📐 Cooperative Game Design Brief
30
Day 5
Prototype & Validate
🧪 Playtest Evidence and Rule Clarity
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 6
🎥 User Validation and Tutorial Rehearsal
3
Day 7
Showcase
🎪 Fair Play Festival Showcase