10th, 11th, 12th Grades  Project 4 weeks

AI for Good: Build Change, Share Impact

Kurt S
Updated
1.4.a
1.7.c
1.7.d
1.4.c
1.6.c
+ 5 more
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Purpose

Students collaborate with a local nonprofit, school ministry team, or community organization to design an AI-supported tool that addresses an authentic need and serves others. They investigate what it means to design for someone else and how AI can solve a real problem for a real organization or community. Through repeated draft, test, revise, and retest cycles, students document technical growth, decisions, setbacks, feedback, and revisions while creating a working tool, process journal, promotional video, and showcase presentation. The AI For Good showcase and project portfolio provide evidence of learning and invite students to reflect on how the work changed, what they contributed, and how they grew as learners and teammates.

Learning goals

Students will investigate a genuine need with a nonprofit, school ministry team, or community organization and ask what it means to design for others and use AI to solve a real problem. In collaborative roles, they will apply a deliberate cycle of drafting, testing, feedback, revision, and retesting to create a working tool. Students will document technical growth, decisions, setbacks, testing evidence, and next steps in a process journal and project portfolio while refining a promotional video and presentation that clearly communicate the tool’s purpose and impact. Using the AI For Good showcase presentation to launch expectations and as the final exhibition, students will present their tool, journal, video, and growth reflection describing how the work changed, what they contributed, and how they developed as learners and teammates.

Standards
  • [ISTE] 1.4.a - Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • [ISTE] 1.7.c - Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
  • [ISTE] 1.7.d - Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.
  • [ISTE] 1.4.c - Students develop, test and refine prototypes as part of a cyclical design process.
  • [ISTE] 1.6.c - Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Competencies
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Teams will create a community-partner needs brief and prototype plan addressing how AI can solve a real problem through human-centered design. After each class, students will add technical growth, decisions, setbacks, next steps, testing evidence, and revisions to a process journal while cycling through draft, test, revise, and retest. Final products include a working tool, complete project portfolio, promotional video, and polished live presentation that communicate the build process and impact. At the AI For Good showcase, teams will present to their nonprofit, ministry, or community partner and complete a reflection describing how the work changed, what each member contributed, and how they grew as learners and teammates.

Launch

Open with a brief “AI for Good” showcase featuring sample tools, promotional videos, and stories of technology addressing authentic community needs. A local nonprofit, school ministry team, or community organization then presents a real challenge, and students ask empathetic questions guided by: “What does it mean to design for someone else?” and “How can we use AI to solve this problem?” Teams generate possible tools, select an initial direction, assign roles, and outline how they will draft, test, revise, and retest their build, process journal, video, and presentation. Students close by recording their initial thinking and next steps in a process journal, which begins a portfolio documenting testing, revision, contribution, and growth for the final live showcase.

Exhibition

Host a live AI for Good showcase for community partners, families, students, and staff. Teams will demonstrate their working tool through a realistic use case, screen their promotional video, and explain how partner feedback shaped cycles of testing and revision. Each exhibit will include a project portfolio with process-journal excerpts, technical growth, setbacks, and evidence of revisions to the tool, video, and presentation. After a partner and audience Q&A, students will complete a final reflection describing how the work changed, what they contributed, and how they grew as learners and teammates.