Learning Goals & Products

Learning Goals

1

Students will be able to investigate baseball performance data from scorecards, scrimmage trials, and player interviews to identify patterns in growth, setbacks, and measurement limits.

2

Students will be able to model forces and motion in baseball actions such as throwing, batting, and fielding to explain how movement affects performance.

3

Students will be able to use appropriate tools strategically to collect, compare, and revise baseball skill data across multiple trials with improved precision.

4

Students will be able to collaborate to set personal performance and wellness goals and document improvement over time in a goals journal or tracker.

5

Students will be able to communicate and justify a baseball improvement plan that connects pressure, confidence, habits, and mental health to long-term enjoyment of the game.

Products

individual

Baseball Player Growth Journal with Data Notes and Wellness Checks

Each student creates a research-based player growth journal for a chosen or fictional baseball player using firsthand observation, simple performance data, and at least one real-user or peer interview. The journal includes a clear problem statement, multiple solution ideas, one testable prototype of an improvement plan, and visible revisions based on feedback.

team

Scouting Report Presentation and High-Fidelity Player Improvement Prototype

Teams combine individual research into one shared How Might We statement and develop a higher-fidelity prototype or service solution for improving performance while supporting mental health. They present the evidence trail from user contact, data analysis, iteration logs, and trade-offs to an authentic audience.

Rubric

No rubric has been generated yet.