Knowledge/Skill Building
🧠 Improvement Plan Idea Burst
Critical Thinking & Problem Solving
Content Expertise
Collaboration
Academic Mindset
Effective Communication
CCSS.Math.Practice.MP5
6-8.AF.4.6
DA:Pr5.1.8.c
Product
Assessment
Exhibition
Reflection
Core Content
Project Launch
Community Partners
Essential Question
Critique and Revision
Submission Required
Students revisit notes from earlier player interviews, A's game observations, scorecards, and wellness check-ins to name user needs before brainstorming. In small groups, they use a rapid round of sketch-notes and sticky notes to generate at least 8 possible supports for a chosen player or dream player, such as sleep routines, batting practice changes, confidence resets, data-tracking tools, or support-system check-ins. Groups sort ideas into categories like performance, habits, pressure, and mental health, then star ideas that are supported by evidence rather than preference.
Plan day
Day 3
Duration
55 min
Grouping
Small Group
Steps
6 steps
Lesson plan
6 steps · 55 min| # | What teachers do |
|---|---|
| 1 | Launch the idea burst by reminding groups of the essential question focus: using evidence to improve while protecting enjoyment, confidence, and mental health. Briefly revisit observations from the A's game, player or coach interviews, scorecards, and wellness check-ins, then name today's goal: generate evidence-based supports for a chosen or dream player before deciding on one promising direction. (8 min) |
| 2 | Have groups select one player focus and review their evidence set using tools strategically: notes, trackers, scorecards, interview quotes, and journals. Ask them to identify at least 3 user needs or challenges the player seems to have, such as handling pressure, improving a skill, sleeping better, responding to errors, or asking for support. (10 min) |
| 3 | Run a rapid silent brainstorm. Students create sketch-notes or sticky notes with one possible support per note and generate at least 8 ideas total per group. Encourage a wide range of supports across habits, performance practice, emotional resets, data tracking, and support systems. Remind them to build from evidence, not just favorite opinions. (12 min) |
| 4 | Ask groups to sort all ideas into labeled categories: performance, habits, pressure, and mental health. Then have them discuss each idea, combine duplicates, and add a short evidence tag to each one using a stat, observation, interview insight, or wellness reflection. (12 min) |
| 5 | Lead a critique-and-revision round. Groups star 2 to 3 ideas that are supported by multiple sources of evidence and seem most likely to improve both performance and well-being. They must explain why each starred idea fits the player need and note any limitations in the data or missing information. (10 min) |
| 6 | Close with a quick gallery share and reflection check-in. Each group shares one strongest idea and one question they still have. Students complete a brief written, audio, or sticky-note reflection naming which support category seems most important, how pressure may affect the player, and what idea they want to carry into the next concept pitch activity. (8 min) |
Preparation (8 items)
- Prepare group evidence packets or digital folders with selected A's game observations, scorecards, interview notes or quotes, wellness check-ins, and prior journal entries.
- Create a visible brainstorm workspace for each group with chart paper or digital boards labeled performance, habits, pressure, and mental health.
- Gather materials: sticky notes in multiple colors, markers, pencils, timers, star stickers or pens for prioritizing, and optional sketch-note templates.
- Pre-select 2 to 4 short quotes or clips from community partner interviews or vetted baseball and mental health videos in case groups need additional evidence.
- Post a simple evidence reminder such as: supported by stats, supported by observation, supported by interview, supported by reflection, and note data limitations.
- Plan heterogeneous groups of 3 to 4 students and assign or prepare optional roles such as facilitator, evidence checker, recorder, and share-out speaker.
- Prepare sentence stems for discussion and empathy-based communication, such as 'Our evidence suggests...', 'A possible support is...', 'This may help reduce pressure because...', and 'One thing we still need to know is...'.
- Set up a quick end-of-class reflection option in the format you will use, such as sticky notes, a paper slip, or a short digital/audio response.
Student-facing instructions
You will work with your group to generate strong ideas for an improvement plan for a chosen player or dream player. Use your evidence packet or digital folder, including notes from the A's game, scorecards, player or coach interviews, wellness check-ins, and journals. First, identify at least 3 needs or challenges your player has. Next, create at least 8 possible supports, with one idea per sticky note or sketch-note. Your ideas can include practice changes, sleep or exercise habits, confidence resets, data trackers, support-system check-ins, or other strategies. Then sort your ideas into four categories: performance, habits, pressure, and mental health. Add a short evidence tag to each idea to show what supports it. After that, choose and star 2 to 3 ideas that are backed by the strongest evidence and seem most likely to help the player improve while still enjoying the game. Be ready to explain your reasoning, listen carefully to your group members, and end with a quick reflection about which type of support matters most and why.