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5th Grade  Project 6 weeks

Sweatshirt Profit Pop-Up

Miranda G
Apr 16, 2026
Updated Apr 16, 2026
Critical Thinking & Problem Solving
Effective Communication
Collaboration
Content Expertise
Academic Mindset
+ 1 more
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Purpose

Students apply decimal operations in a real fundraising challenge by designing sweatshirts, calculating costs, setting selling prices, and estimating profit for a class trip. They work with a local merchandise business owner to study real pricing strategies, profit margins, and customer demand, then use peer critique circles and customer survey feedback to revise designs and pricing plans. Throughout the project, students track progress on math goals and teamwork habits, reflect on growth, and prepare pricing pitches for expert feedback and revision. The work builds toward a school Merch Market Showcase where students present sweatshirt samples, cost charts, and survey results to the community.

Learning goals

Students will use decimal operations to accurately calculate production costs, set selling prices, and predict profit for sweatshirt sales. They will analyze customer survey data, compare pricing options, and justify a pricing plan that balances quality, cost, and demand. Students will collaborate in design critique circles, revise their work using peer and business-owner feedback, and communicate their reasoning through pricing pitches and the Merch Market Showcase. They will also use individual goal trackers to reflect on growth in math understanding, teamwork habits, and next steps.

Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will create sweatshirt design drafts, decimal-based cost and profit calculators, customer surveys, and individual goal trackers to monitor math skills and teamwork habits across the project. They will also produce pricing pitch posters or slides that explain their recommended selling price using cost, quality, profit margin, and demand data, then revise them after feedback from classmates and the local merchandise shop owner. Through design critique circles, teams will refine graphics, colors, slogans, and ordering plans based on survey results and peer input. By the end, they will present finalized sweatshirt samples, revised pricing plans, cost charts, and reflection evidence at the Merch Market Showcase for the school community.

Launch

Kick off with a “Trip Fundraising Challenge” where students examine sample sweatshirts, vendor price lists, and a short message from a local merchandise shop owner about how businesses set prices to cover costs and earn profit. In teams, students use decimals to estimate the cost and possible selling price of one sweatshirt design, then decide whether their plan would actually raise enough money for the trip. Have teams share their first pricing ideas and questions, then introduce the essential question and individual goal trackers for math skills and collaboration habits. End with a quick design preference poll from classmates so students immediately experience how customer feedback will shape revisions.

Exhibition

Host a Merch Market Showcase where 5th graders present sweatshirt samples, revised design boards, decimal-based cost charts, pricing options, and projected profit totals for the school community. Students can run a pop-up display that includes customer survey results, explain how feedback shaped revisions to graphics, colors, slogans, and pricing, and justify which pricing plan best balances quality, cost, and profit for the trip fundraiser. Invite the local merchandise shop owner and families to attend, review student pitches, and give final feedback on product appeal, customer demand, and profit margins. During the event, students should use their individual goal trackers to reflect on math growth, teamwork, and next steps after sharing their work.

Plan
By Phase By Day Calendar
Empathize Define Ideate Draft Test Critique Notice & Reflect
Empathize
Students will launch the sweatshirt fundraiser challenge, learn how decimal costs and profit connect to real merchandise decisions, gather user and expert input, and create an early empathy-based design brief that captures customer preferences, price concerns, and teamwork goals.
Days 1 - 4
🧥 Trip Sweatshirt Challenge
Launch 35m
💵 Decimal Cost and Profit Sort
Knowledge/Skill Building 35m
🗣️ Buyer Interview and Survey Practice
Community Experience 35m
📋 Customer Needs Design Brief
Deliverable 35m
No activities have been added to this phase yet.

Edit Phase

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Define
Students will sort empathy evidence from Phase 1, learn how to write a clear problem statement using user needs and project constraints, define a target customer group for the sweatshirt fundraiser, and create a team design brief that names the pricing challenge they will solve next.
Days 5 - 8
📊 Decimal Cost Clues Sort
Knowledge/Skill Building 35m
🧩 User Need Statement Mini-Lesson
Knowledge/Skill Building 30m
🗣️ Pricing Challenge Feedback Round
Project Work 35m
📝 Team Design Brief
Deliverable 35m
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will use user feedback, decimal cost thinking, and structured brainstorming routines to generate several sweatshirt and pricing ideas, compare them against customer needs, and choose a promising concept to develop next.
Days 9 - 12
🧠 Crazy 8s Sweatshirt Ideas
Knowledge/Skill Building 35m
📊 Profit Margin Idea Sort
Knowledge/Skill Building 30m
🎨 Design Studio Choice Board
Project Work 40m
✅ Best-Bet Pricing Concept
Deliverable 35m
No activities have been added to this phase yet.

Edit Phase

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Draft
Students will turn their selected sweatshirt ideas into first-round prototypes and pricing drafts by applying decimal operations, user feedback, and team decision-making. They will build cost models, create labeled design mockups, explain their pricing logic, and revise after structured peer critique so they are ready for user testing in the next phase.
Days 13 - 18
🧮 Decimal Cost Builder
Knowledge/Skill Building 35m
🎨 Sweatshirt Prototype Sketches
Project Work 35m
📊 Profit Margin Mini-Lesson
Knowledge/Skill Building 30m
🛠️ Pricing Poster Draft
Deliverable 40m
💬 Two-Peer Feedback Carousel
Project Work 35m
✏️ Revised Cost-and-Design Draft
Assessment 35m
No activities have been added to this phase yet.

Edit Phase

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Test
Students will test their sweatshirt drafts and pricing plans with classmates and a local merchandise shop owner, collect evidence about design appeal and profit decisions, and revise their work using structured feedback, survey data, and goal-tracker check-ins.
Days 19 - 22
🗣️ Feedback Stems for Merch Testing
Knowledge/Skill Building 25m
👕 Sweatshirt Prototype Peer Testing
Project Work 35m
🏪 Shop Owner Pricing Review
Community Experience 35m
✏️ Revision Log and Goal Tracker
Deliverable 35m
No activities have been added to this phase yet.

Edit Phase

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Critique
Students will use structured critique, decimal evidence, and customer-centered feedback to improve their sweatshirt pricing plans and design choices before the final reflection and showcase phase.
Days 23 - 26
📊 Profit Margin Feedback Mini-Lesson
Knowledge/Skill Building 30m
🗣️ Pricing Poster Peer Critique
Deliverable 35m
🏪 Shop Owner Pricing Review
Community Experience 35m
✏️ Revised Pricing Plan Checkpoint
Assessment 35m
No activities have been added to this phase yet.

Edit Phase

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Notice & Reflect
Students will exhibit their sweatshirt pricing work, explain how feedback and decimal calculations shaped their final decisions, document growth on goal trackers, and identify next steps after expert and community response.
Days 27 - 30
🧭 Goal Tracker and Evidence Sort
Knowledge/Skill Building 30m
🗣️ Pricing Pitch Peer Tune-Up
Deliverable 35m
🏪 Merch Market Showcase
Community Experience 40m
✍️ Final Profit Reflection
Assessment 35m
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–4
Day 1
🧥 Trip Sweatshirt Challenge
Launch 35m
Day 2
💵 Decimal Cost and Profit Sort
Knowledge/Skill Building 35m
Day 3
🗣️ Buyer Interview and Survey Practice
Community Experience 35m
Day 4
📋 Customer Needs Design Brief
Deliverable 35m
Define Days 5–8
Day 5
📊 Decimal Cost Clues Sort
Knowledge/Skill Building 35m
Day 6
🧩 User Need Statement Mini-Lesson
Knowledge/Skill Building 30m
Day 7
🗣️ Pricing Challenge Feedback Round
Project Work 35m
Day 8
📝 Team Design Brief
Deliverable 35m
Ideate Days 9–12
Day 9
🧠 Crazy 8s Sweatshirt Ideas
Knowledge/Skill Building 35m
Day 10
📊 Profit Margin Idea Sort
Knowledge/Skill Building 30m
Day 11
🎨 Design Studio Choice Board
Project Work 40m
Day 12
✅ Best-Bet Pricing Concept
Deliverable 35m
Draft Days 13–18
Day 13
🧮 Decimal Cost Builder
Knowledge/Skill Building 35m
Day 14
🎨 Sweatshirt Prototype Sketches
Project Work 35m
Day 15
📊 Profit Margin Mini-Lesson
Knowledge/Skill Building 30m
Day 16
🛠️ Pricing Poster Draft
Deliverable 40m
Day 17
💬 Two-Peer Feedback Carousel
Project Work 35m
Day 18
✏️ Revised Cost-and-Design Draft
Assessment 35m
Test Days 19–22
Day 19
🗣️ Feedback Stems for Merch Testing
Knowledge/Skill Building 25m
Day 20
👕 Sweatshirt Prototype Peer Testing
Project Work 35m
Day 21
🏪 Shop Owner Pricing Review
Community Experience 35m
Day 22
✏️ Revision Log and Goal Tracker
Deliverable 35m
Critique Days 23–26
Day 23
📊 Profit Margin Feedback Mini-Lesson
Knowledge/Skill Building 30m
Day 24
🗣️ Pricing Poster Peer Critique
Deliverable 35m
Day 25
🏪 Shop Owner Pricing Review
Community Experience 35m
Day 26
✏️ Revised Pricing Plan Checkpoint
Assessment 35m
Notice & Reflect Days 27–30
Day 27
🧭 Goal Tracker and Evidence Sort
Knowledge/Skill Building 30m
Day 28
🗣️ Pricing Pitch Peer Tune-Up
Deliverable 35m
Day 29
🏪 Merch Market Showcase
Community Experience 40m
Day 30
✍️ Final Profit Reflection
Assessment 35m

May 2026

Mon
Tue
Wed
Thu
Fri
25 Day 1
Empathize
🧥 Trip Sweatshirt Challenge
26 Day 2
💵 Decimal Cost and Profit Sort
27 Day 3
🗣️ Buyer Interview and Survey Practice
28 Day 4
📋 Customer Needs Design Brief
29 Day 5
Define
📊 Decimal Cost Clues Sort

June 2026

Mon
Tue
Wed
Thu
Fri
1 Day 6
🧩 User Need Statement Mini-Lesson
2 Day 7
🗣️ Pricing Challenge Feedback Round
3 Day 8
📝 Team Design Brief
4 Day 9
Ideate
🧠 Crazy 8s Sweatshirt Ideas
5 Day 10
📊 Profit Margin Idea Sort
8 Day 11
🎨 Design Studio Choice Board
9 Day 12
✅ Best-Bet Pricing Concept
10 Day 13
Draft
🧮 Decimal Cost Builder
11 Day 14
🎨 Sweatshirt Prototype Sketches
12 Day 15
📊 Profit Margin Mini-Lesson
15 Day 16
🛠️ Pricing Poster Draft
16 Day 17
💬 Two-Peer Feedback Carousel
17 Day 18
✏️ Revised Cost-and-Design Draft
18 Day 19
Test
🗣️ Feedback Stems for Merch Testing
19 Day 20
👕 Sweatshirt Prototype Peer Testing
22 Day 21
🏪 Shop Owner Pricing Review
23 Day 22
✏️ Revision Log and Goal Tracker
24 Day 23
Critique
📊 Profit Margin Feedback Mini-Lesson
25 Day 24
🗣️ Pricing Poster Peer Critique
26 Day 25
🏪 Shop Owner Pricing Review

July 2026

Mon
Tue
Wed
Thu
Fri
29 Day 26
✏️ Revised Pricing Plan Checkpoint
30 Day 27
Notice & Reflect
🧭 Goal Tracker and Evidence Sort
1 Day 28
🗣️ Pricing Pitch Peer Tune-Up
2 Day 29
🏪 Merch Market Showcase
3 Day 30
✍️ Final Profit Reflection
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