Learning Goals & Products

Learning Goals

1

Students will be able to investigate video art, performance, and installation strategies to communicate a personal or social issue through symbolism, framing, sound, movement, and audience perspective.

2

Students will be able to prototype a brief movement-and-sound performance study that transforms everyday materials into a space-shifting installation experience for viewers.

3

Students will be able to refine and justify a 60-second video art piece by using feedback to strengthen craft choices and viewer impact.

Products

individual

60-Second Video Art Research-to-Prototype Package

Each student creates a compact user-centered package that shows how firsthand observation and artist inspiration informed a testable video art concept. It includes an individual research artifact and a prototype clip or storyboard that translates the issue into a focused viewer experience.

team

Pop-Up Installation and Live-Action Video Art Showcase

Teams present a shared problem statement, a collaboratively refined installation, and a polished 60-second video art piece with a brief live or recorded performance beside it. The showcase must clearly connect individual research insights to the final design choices and audience experience.

Rubric

No rubric has been generated yet.