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Empathize Define Ideate Prototype Test/Present
Empathize
Students will engage directly with real playground users to understand how forces and motion impact their experiences, document evidence through interviews and observations, and create empathy maps grounded in firsthand data to inform later force diagram and design work.
Day 1
๐ŸŽข Playground Motion Immersion
Launch 10m
๐Ÿ—ฃ๏ธ Interviewing for Force Insights
Knowledge/Skill Building 15m
๐ŸŽค Live User Interviews & Observations
Community Experience 15m
๐Ÿง  Empathy Map for Playground User
Deliverable 5m
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Define
Students will synthesize their playground force and motion research into a clear, evidence-based problem definition. They will identify patterns across user interviews and observations, craft a focused "How Might We" statement grounded in real quotes and force diagram data, and refine it through structured peer critique before moving into ideation.
Day 2
๐Ÿง  From Interviews to Insights
Knowledge/Skill Building 10m
๐Ÿ—‚๏ธ Playground Insight Clusters
Deliverable 15m
โ“ Crafting Our How Might We
Deliverable 10m
๐Ÿ” HMW Feedback Protocol
Assessment 10m
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Ideate
Students will generate a wide range of human-centered solutions to improve motion or safety of a real playground/school object, using force diagrams and kinetic energy data to guide idea development before selecting top concepts for prototyping.
Day 3
โšก Crazy-8s Playground Solutions
Deliverable 15m
๐Ÿงฒ SCAMPER Force Enhancements
Knowledge/Skill Building 10m
๐Ÿ“Š User-Need Decision Matrix
Deliverable 10m
๐Ÿ–Š๏ธ Interaction Storyboard Sketches
Deliverable 7m
๐Ÿ’ฌ Two Stars and a Question Feedback
Knowledge/Skill Building 3m
No activities have been added to this phase yet.

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Prototype
Students will build, test, and refine low- to higher-fidelity prototypes of their playground force solutions, using real user feedback and investigation data to improve the accuracy of force diagrams, kinetic energy graphs, and interactive models before final presentation.
Day 4
๐Ÿงช Rapid Playground Prototype Build
Project Work 20m
๐Ÿ‘ฅ User Test & Feedback Rounds
Deliverable 15m
๐Ÿ” Iteration Log & Redesign Plan
Deliverable 10m
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Test/Present
Students will conduct a final round of user validation on their playground force prototypes, refine their force diagrams and kinetic energy graphs based on new feedback, and present their full design journeyโ€”empathy, problem definition, ideation, iteration, and testingโ€”at a Motion in Motion Festival station for an authentic audience.
Day 5
๐Ÿงช New User Prototype Test
Project Work 20m
โœ๏ธ Force Diagram & Graph Revisions
Deliverable 10m
๐Ÿ—ฃ๏ธ Design Story Rehearsal Round
Knowledge/Skill Building 5m
๐ŸŽช Motion in Motion Festival Presentation
Assessment 10m
No activities have been added to this phase yet.

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Empathize Days 1–1
Day 1
๐ŸŽข Playground Motion Immersion
Launch 10m
๐Ÿ—ฃ๏ธ Interviewing for Force Insights
Knowledge/Skill Building 15m
๐ŸŽค Live User Interviews & Observations
Community Experience 15m
๐Ÿง  Empathy Map for Playground User
Deliverable 5m
Define Days 2–2
Day 2
๐Ÿง  From Interviews to Insights
Knowledge/Skill Building 10m
๐Ÿ—‚๏ธ Playground Insight Clusters
Deliverable 15m
โ“ Crafting Our How Might We
Deliverable 10m
๐Ÿ” HMW Feedback Protocol
Assessment 10m
Ideate Days 3–3
Day 3
โšก Crazy-8s Playground Solutions
Deliverable 15m
๐Ÿงฒ SCAMPER Force Enhancements
Knowledge/Skill Building 10m
๐Ÿ“Š User-Need Decision Matrix
Deliverable 10m
๐Ÿ–Š๏ธ Interaction Storyboard Sketches
Deliverable 7m
๐Ÿ’ฌ Two Stars and a Question Feedback
Knowledge/Skill Building 3m
Prototype Days 4–4
Day 4
๐Ÿงช Rapid Playground Prototype Build
Project Work 20m
๐Ÿ‘ฅ User Test & Feedback Rounds
Deliverable 15m
๐Ÿ” Iteration Log & Redesign Plan
Deliverable 10m
Test/Present Days 5–5
Day 5
๐Ÿงช New User Prototype Test
Project Work 20m
โœ๏ธ Force Diagram & Graph Revisions
Deliverable 10m
๐Ÿ—ฃ๏ธ Design Story Rehearsal Round
Knowledge/Skill Building 5m
๐ŸŽช Motion in Motion Festival Presentation
Assessment 10m

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Empathize
๐ŸŽข Playground Motion Immersion ๐ŸŽข Playground Motion Immersion
๐Ÿ—ฃ๏ธ Interviewing for Force Insights ๐Ÿ—ฃ๏ธ Interviewing for Force Insights
๐ŸŽค Live User Interviews & Observations ๐ŸŽค Live User Interviews & Observations
๐Ÿง  Empathy Map for Playground User ๐Ÿง  Empathy Map for Playground User
28 Day 2
Define
๐Ÿง  From Interviews to Insights ๐Ÿง  From Interviews to Insights
๐Ÿ—‚๏ธ Playground Insight Clusters ๐Ÿ—‚๏ธ Playground Insight Clusters
โ“ Crafting Our How Might We โ“ Crafting Our How Might We
๐Ÿ” HMW Feedback Protocol ๐Ÿ” HMW Feedback Protocol
29 Day 3
Ideate
โšก Crazy-8s Playground Solutions โšก Crazy-8s Playground Solutions
๐Ÿงฒ SCAMPER Force Enhancements ๐Ÿงฒ SCAMPER Force Enhancements
๐Ÿ“Š User-Need Decision Matrix ๐Ÿ“Š User-Need Decision Matrix
๐Ÿ–Š๏ธ Interaction Storyboard Sketches ๐Ÿ–Š๏ธ Interaction Storyboard Sketches
๐Ÿ’ฌ Two Stars and a Question Feedback ๐Ÿ’ฌ Two Stars and a Question Feedback
30 Day 4
Prototype
๐Ÿงช Rapid Playground Prototype Build ๐Ÿงช Rapid Playground Prototype Build
๐Ÿ‘ฅ User Test & Feedback Rounds ๐Ÿ‘ฅ User Test & Feedback Rounds
๐Ÿ” Iteration Log & Redesign Plan ๐Ÿ” Iteration Log & Redesign Plan
31 Day 5
Test/Present
๐Ÿงช New User Prototype Test ๐Ÿงช New User Prototype Test
โœ๏ธ Force Diagram & Graph Revisions โœ๏ธ Force Diagram & Graph Revisions
๐Ÿ—ฃ๏ธ Design Story Rehearsal Round ๐Ÿ—ฃ๏ธ Design Story Rehearsal Round
๐ŸŽช Motion in Motion Festival Presentation ๐ŸŽช Motion in Motion Festival Presentation
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