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Empathize Define Ideate Prototype Test/Present
Empathize
Students will engage in a Kwanzaa Cultural Exploration Day, conduct structured interviews with African-American community members or cultural practitioners, and create an evidence-based empathy map capturing authentic user insights about how the Nguzo Saba principles are lived and experienced.
Day 1
10 min over capacity (45 min available across 1 day)
🧠 Empathy Map: Says, Thinks, Does, Feels
Deliverable 10m
πŸŽ‰ Kwanzaa Cultural Exploration Day
Launch 20m
🎀 Interview Protocols for Nguzo Saba Stories
Knowledge/Skill Building 15m
πŸ—£οΈ Community Kwanzaa Interviews
Community Experience 10m
No activities have been added to this phase yet.

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Define
Students will synthesize their Kwanzaa user interviews and empathy maps to identify patterns, define a focused user-centered problem, and craft a clear How Might We statement grounded in direct evidence from community members.
Day 2
🧠 Insight Clustering from Interview Quotes
Knowledge/Skill Building 15m
🎯 Strong HMW Writing Mini-Lesson
Knowledge/Skill Building 10m
✍🏾 Kwanzaa Design Brief & HMW
Deliverable 12m
πŸ” HMW Evidence Peer Critique
Assessment 8m
No activities have been added to this phase yet.

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Ideate
Students will generate a wide range of possible interactive station concepts for the Kwanzaa Culture Carnival, using their interview evidence and "How Might We" statements to guide divergent thinking before narrowing to their strongest, user-centered ideas through structured evaluation.
Day 3
πŸ”„ SCAMPER on Umoja Chain Ideas
Knowledge/Skill Building 8m
🧠 Divergent Brainstorm: 15+ Station Ideas
Project Work 12m
✏️ Crazy 8s Kinara & Mkeka Sketches
Project Work 10m
πŸ“Š User-Need Decision Matrix
Knowledge/Skill Building 7m
πŸ—ΊοΈ Visitor Interaction Storyboards
Deliverable 8m
No activities have been added to this phase yet.

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Prototype
Students will build rapid, testable prototypes of their Kwanzaa Culture Carnival stations and individual mosaic tiles, gather real user feedback, and iterate their designs based on documented evidence before moving to final presentation.
Day 4
πŸ› οΈ Rapid Carnival Station Build
Project Work 20m
🎨 Tile Version 1 Build
Project Work 15m
πŸ§ͺ Peer User Testing Rounds
Research 10m
No activities have been added to this phase yet.

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Test/Present
Students will conduct a final round of authentic user testing with a new audience member, refine their interactive Kwanzaa Culture Carnival stations based on evidence, and present their full design journeyβ€”linking interview insights, problem definition, prototype iterations, and final decisionsβ€”to community stakeholders during a culminating showcase.
Day 5
πŸ§ͺ New User Testing: Carnival Station
Project Work 20m
πŸ” Final Revision & Evidence Log
Deliverable 10m
πŸ—£οΈ Design Story Rehearsal
Knowledge/Skill Building 5m
πŸŽͺ Kwanzaa Culture Carnival Presentation
Assessment 10m
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–1
Day 1
🧠 Empathy Map: Says, Thinks, Does, Feels
Deliverable 10m
πŸŽ‰ Kwanzaa Cultural Exploration Day
Launch 20m
🎀 Interview Protocols for Nguzo Saba Stories
Knowledge/Skill Building 15m
πŸ—£οΈ Community Kwanzaa Interviews
Community Experience 10m
Define Days 2–2
Day 2
🧠 Insight Clustering from Interview Quotes
Knowledge/Skill Building 15m
🎯 Strong HMW Writing Mini-Lesson
Knowledge/Skill Building 10m
✍🏾 Kwanzaa Design Brief & HMW
Deliverable 12m
πŸ” HMW Evidence Peer Critique
Assessment 8m
Ideate Days 3–3
Day 3
πŸ”„ SCAMPER on Umoja Chain Ideas
Knowledge/Skill Building 8m
🧠 Divergent Brainstorm: 15+ Station Ideas
Project Work 12m
✏️ Crazy 8s Kinara & Mkeka Sketches
Project Work 10m
πŸ“Š User-Need Decision Matrix
Knowledge/Skill Building 7m
πŸ—ΊοΈ Visitor Interaction Storyboards
Deliverable 8m
Prototype Days 4–4
Day 4
πŸ› οΈ Rapid Carnival Station Build
Project Work 20m
🎨 Tile Version 1 Build
Project Work 15m
πŸ§ͺ Peer User Testing Rounds
Research 10m
Test/Present Days 5–5
Day 5
πŸ§ͺ New User Testing: Carnival Station
Project Work 20m
πŸ” Final Revision & Evidence Log
Deliverable 10m
πŸ—£οΈ Design Story Rehearsal
Knowledge/Skill Building 5m
πŸŽͺ Kwanzaa Culture Carnival Presentation
Assessment 10m

July 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Empathize
🧠 Empathy Map: Says, Thinks, Does, Feels 🧠 Empathy Map: Says, Thinks, Does, Feels
πŸŽ‰ Kwanzaa Cultural Exploration Day πŸŽ‰ Kwanzaa Cultural Exploration Day
🎀 Interview Protocols for Nguzo Saba Stories 🎀 Interview Protocols for Nguzo Saba Stories
πŸ—£οΈ Community Kwanzaa Interviews πŸ—£οΈ Community Kwanzaa Interviews
28 Day 2
Define
🧠 Insight Clustering from Interview Quotes 🧠 Insight Clustering from Interview Quotes
🎯 Strong HMW Writing Mini-Lesson 🎯 Strong HMW Writing Mini-Lesson
✍🏾 Kwanzaa Design Brief & HMW ✍🏾 Kwanzaa Design Brief & HMW
πŸ” HMW Evidence Peer Critique πŸ” HMW Evidence Peer Critique
29 Day 3
Ideate
πŸ”„ SCAMPER on Umoja Chain Ideas πŸ”„ SCAMPER on Umoja Chain Ideas
🧠 Divergent Brainstorm: 15+ Station Ideas 🧠 Divergent Brainstorm: 15+ Station Ideas
✏️ Crazy 8s Kinara & Mkeka Sketches ✏️ Crazy 8s Kinara & Mkeka Sketches
πŸ“Š User-Need Decision Matrix πŸ“Š User-Need Decision Matrix
πŸ—ΊοΈ Visitor Interaction Storyboards πŸ—ΊοΈ Visitor Interaction Storyboards
30 Day 4
Prototype
πŸ› οΈ Rapid Carnival Station Build πŸ› οΈ Rapid Carnival Station Build
🎨 Tile Version 1 Build 🎨 Tile Version 1 Build
πŸ§ͺ Peer User Testing Rounds πŸ§ͺ Peer User Testing Rounds
31 Day 5
Test/Present
πŸ§ͺ New User Testing: Carnival Station πŸ§ͺ New User Testing: Carnival Station
πŸ” Final Revision & Evidence Log πŸ” Final Revision & Evidence Log
πŸ—£οΈ Design Story Rehearsal πŸ—£οΈ Design Story Rehearsal
πŸŽͺ Kwanzaa Culture Carnival Presentation πŸŽͺ Kwanzaa Culture Carnival Presentation
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