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Identify & Define the Problem or Opportunity
Students will launch their Literary-to-Game Design project by exploring how readers and players experience tabletop games, conducting real user observations and interviews, and defining the core design problem they will address when transforming Kentucky Bluegrass Award Books into interactive RPG experiences.
Days 1 - 3
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Research & Gather Insights
Students will deepen their understanding of player needs by analyzing interview and observation data from Phase 1, identifying patterns in user behavior, and translating those insights into a user feedback summary and a visual user experience map to guide future RPG design decisions.
Days 4 - 6
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Develop Ideas & Plan
Students will analyze user research from earlier phases to define priority player needs, create detailed player personas, and establish clear design criteria that guide the development of their Kentucky Bluegrass Award Book–inspired tabletop RPGs.
Days 7 - 9
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Create & Test Prototype(s)
Students will build low-fidelity prototypes of their tabletop RPGs, conduct structured peer usability tests, analyze feedback, and determine targeted revisions grounded in human-centered design and their established design criteria.
Days 10 - 12
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Improve & Refine
Students will analyze usability data from their tabletop RPG prototypes, refine narrative and mechanics based on peer and community feedback, and produce an improved version of their game along with a formal usability revision report demonstrating iterative, human-centered design.
Days 13 - 14
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Launch & Share
Students will finalize and publicly release their tabletop RPG prototypes, conduct an accessibility and usability gate review, and demonstrate readiness for community playtesting by ensuring clarity, inclusivity, and alignment between literary themes and game mechanics.
Days 15 - 16
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Evaluate & Iterate
Students will systematically evaluate how real users interact with their tabletop RPGs after launch, analyze feedback for patterns, and create a focused refinement plan that strengthens narrative alignment, rule clarity, and player engagement before final reflection and exhibition preparation.
Days 17 - 18
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Reflect on Competency Growth
Students will analyze their growth as human-centered designers and storytellers by examining evidence from their tabletop RPG project, connecting their work to BCPS competencies, and articulating how their literary analysis and iterative design process evolved from initial concept to final exhibition.
Days 19 - 20
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