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8th Grade  Project 4 weeks

Bluegrass Adventures: Book to RPG Magic

Laura M
Mar 13, 2026
Updated Mar 13, 2026
1-pager

Purpose

This project immerses students in the dynamic interplay between literature and game design, transforming Kentucky Bluegrass Award Book narratives into engaging tabletop role-playing games. Aligning with the Kentucky Academic Standards for Library Media, students synthesize their understanding of key book themes and plot elements, honing skills in storytelling, collaboration, and problem-solving. Reflecting Bullitt County Public Schools Portrait of a Graduate Competencies, the project fosters creativity, critical thinking, and resilience as students craft interactive experiences that captivate and celebrate literary stories, culminating in community showcases to refine their creations.

Learning goals

Students will refine their understanding of narrative structure, thematic development, and character analysis by transforming Kentucky Bluegrass Award Books into tabletop role-playing games. They will enhance collaborative and iterative design skills, applying peer and expert feedback to evolve their games. Through reflection circles, students will develop critical thinking and problem-solving abilities, translating literary themes into interactive scenarios. Their communication competencies, aligned with the Bullitt County Public Schools Portrait of a Graduate Competencies, will be strengthened as they present their final products and engage with community feedback at the showcase. These activities align with Kentucky Academic Standards for Library Media, focusing on integrating literature with creative expression and technology.

Products

Students will craft an engaging tabletop role-playing game based on their chosen Kentucky Bluegrass Award Book, aligning their creations with the Kentucky Academic Standards for Library Media by integrating literary themes and narrative elements into the gameplay. They will produce a detailed game booklet that includes character profiles, a glossary, and illustrated maps reflecting the book’s settings, demonstrating core competencies from the Bullitt County Public Schools Portrait of a Graduate, such as creative problem-solving and collaboration. Additionally, students will design custom game pieces or miniatures, creatively representing characters or creatures from their story, enhancing the visual and interactive experience for players.

Launch

Begin with "Literary to Quest Day," presenting initial game ideas inspired by Kentucky Bluegrass Award Books, addressing applicable Kentucky Academic Standards for Library Media by enabling students to synthesize information and engage in creative literacy practices. Align with Bullitt County Public Schools Portrait of a Graduate competencies by facilitating critical thinking, collaboration, and effective communication as students draw on insights from local game shop representatives and professional designers. This interactive launch energizes students for their creative projects, setting the tone for an engaging and collaborative game design process.

Exhibition

Conclude the project with an 'Adventure in Pages' event, where students simultaneously showcase their custom-designed tabletop games and demonstrate the application of Kentucky Academic Standards for Library Media. Set up interactive gameplay booths representing various narratives from Kentucky Bluegrass Award Books, inviting community members to experience how literary themes are skillfully transformed into games. Encourage students to facilitate the gameplay using Bullitt County Public Schools Portrait of a Graduate competencies, engaging guests in discussions about design choices and strategy, while collecting feedback to enhance future projects.

Plan
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Identify & Define the Problem or Opportunity Research & Gather Insights Develop Ideas & Plan Create & Test Prototype(s) Improve & Refine Launch & Share Evaluate & Iterate Reflect on Competency Growth
Identify & Define the Problem or Opportunity
Students will launch their Literary-to-Game Design project by exploring how readers and players experience tabletop games, conducting real user observations and interviews, and defining the core design problem they will address when transforming Kentucky Bluegrass Award Books into interactive RPG experiences.
Days 1 - 3
No activities have been added to this phase yet.

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Research & Gather Insights
Students will deepen their understanding of player needs by analyzing interview and observation data from Phase 1, identifying patterns in user behavior, and translating those insights into a user feedback summary and a visual user experience map to guide future RPG design decisions.
Days 4 - 6
No activities have been added to this phase yet.

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Develop Ideas & Plan
Students will analyze user research from earlier phases to define priority player needs, create detailed player personas, and establish clear design criteria that guide the development of their Kentucky Bluegrass Award Book–inspired tabletop RPGs.
Days 7 - 9
No activities have been added to this phase yet.

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Create & Test Prototype(s)
Students will build low-fidelity prototypes of their tabletop RPGs, conduct structured peer usability tests, analyze feedback, and determine targeted revisions grounded in human-centered design and their established design criteria.
Days 10 - 12
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Improve & Refine
Students will analyze usability data from their tabletop RPG prototypes, refine narrative and mechanics based on peer and community feedback, and produce an improved version of their game along with a formal usability revision report demonstrating iterative, human-centered design.
Days 13 - 14
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Launch & Share
Students will finalize and publicly release their tabletop RPG prototypes, conduct an accessibility and usability gate review, and demonstrate readiness for community playtesting by ensuring clarity, inclusivity, and alignment between literary themes and game mechanics.
Days 15 - 16
No activities have been added to this phase yet.

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Evaluate & Iterate
Students will systematically evaluate how real users interact with their tabletop RPGs after launch, analyze feedback for patterns, and create a focused refinement plan that strengthens narrative alignment, rule clarity, and player engagement before final reflection and exhibition preparation.
Days 17 - 18
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Reflect on Competency Growth
Students will analyze their growth as human-centered designers and storytellers by examining evidence from their tabletop RPG project, connecting their work to BCPS competencies, and articulating how their literary analysis and iterative design process evolved from initial concept to final exhibition.
Days 19 - 20
No activities have been added to this phase yet.

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Identify & Define the Problem or Opportunity Days 1–3
Day 1
Day 2
Day 3
Research & Gather Insights Days 4–6
Day 4
Day 5
Day 6
Develop Ideas & Plan Days 7–9
Day 7
Day 8
Day 9
Create & Test Prototype(s) Days 10–12
Day 10
Day 11
Day 12
Improve & Refine Days 13–14
Day 13
Day 14
Launch & Share Days 15–16
Day 15
Day 16
Evaluate & Iterate Days 17–18
Day 17
Day 18
Reflect on Competency Growth Days 19–20
Day 19
Day 20

May 2026

Mon
Tue
Wed
Thu
Fri
11 Day 1
Identify & Define the Problem or Opportunity
12 Day 2
13 Day 3
14 Day 4
Research & Gather Insights
15 Day 5
18 Day 6
19 Day 7
Develop Ideas & Plan
20 Day 8
21 Day 9
22 Day 10
Create & Test Prototype(s)
25 Day 11
26 Day 12
27 Day 13
Improve & Refine
28 Day 14
29 Day 15
Launch & Share

June 2026

Mon
Tue
Wed
Thu
Fri
1 Day 16
2 Day 17
Evaluate & Iterate
3 Day 18
4 Day 19
Reflect on Competency Growth
5 Day 20
Share
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