Empathize
Empathize
Students will engage in immersive research through examining historical texts like Gilgamesh and Beowulf, analyzing primary and secondary sources about armor and tool-making technologies, and exploring geographical maps to understand the cultural and environmental contexts influencing armor design, while fostering critical thinking and collaboration through group discussions and reflection.
Days 1 - 2
No activities have been added to this phase yet.
Ideate
Ideate
Students will brainstorm and explore creative possibilities for their armor designs, using historical materials and technological advancements as inspiration, while collaborating with peers to evaluate various approaches and connect their ideas to geographical, cultural, and literary contexts.
Days 5 - 6
No activities have been added to this phase yet.
Prototype
Prototype
Students will construct and test initial cardboard armor prototypes, refining details such as historical accuracy, cultural elements, and structural integrity while collaboratively giving and receiving feedback to ensure each design accurately represents the intended time and place.
Days 7 - 9
No activities have been added to this phase yet.
Test/Present
Test/Present
Students will present their completed cardboard armor to community stakeholders, reflecting on their design process, insights connected to historical and literary sources, and receive feedback to enhance their critical understanding and presentation skills.
Days 10 - 12
No activities have been added to this phase yet.
Empathize
Days 1–2
Day 1
Day 2
Define
Days 3–4
Day 3
Frame Armor Problem Space
Deliverable
60m
Day 4
Ideate
Days 5–6
Day 5
Day 6
Prototype
Days 7–9
Day 7
Day 8
Day 9
Test/Present
Days 10–12
Day 10
Day 11
Day 12
May 2026
Mon
Tue
Wed
Thu
Fri
25
Day 1
Empathize
26
Day 2
27
Day 3
Define
Frame Armor Problem Space
June 2026
Mon
Tue
Wed
Thu
Fri
1
Day 4
2
Day 5
Ideate
3
Day 6
8
Day 7
Prototype
9
Day 8
10
Day 9
15
Day 10
Test/Present
16
Day 11
17
Day 12