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High School Grade  Project 5 weeks

Unity Quest: 2D Platformer Survival Adventure

Carlos V
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Purpose

Develop a captivating 2D video game by choosing between a platformer or survival rogue-like genre, using Unity as your development platform. This project offers a unique opportunity to dive into programming and animation while honing project management skills through consistent progress reviews and documentation. Leverage community partnership with Mr. Wyatt for guidance and participate in an engaging exhibition to showcase your game and creative process through interactive gameplay and visual presentations.

Learning goals

Develop programming skills by writing scripts and logic for a 2D video game, enhancing your understanding of Unity. Gain animation and design proficiency by creating and importing custom models and assets for your game. Collaborate with peers and Mr. Wyatt to refine your development process and improve your game through consistent feedback sessions. Document your progress through weekly video logs to reflect on your learning journey and growth. Prepare an engaging presentation showcasing your game and development insights during an exhibition.

Products

Create a fully functional 2D video game, either a platformer or a survival rogue-like, using Unity over the course of the project. Each week, produce prototypes of game mechanics or level designs, incorporating feedback from collaborators to refine and enhance your game. Capture development progress through weekly video updates, showcasing animation, programming, and model creation processes. At the conclusion, conduct a playthrough session on your personal laptop with peers and mentors, displaying printed screenshots and discussing key features and challenges faced throughout the development journey.

Launch

Kick off your project by exploring and analyzing popular platformer and survival rogue-like games; note what elements you find engaging and why. Meet with Mr. Wyatt to discuss your project goals and gather insights on game development. Plan a sketching session where you draft initial concepts and storyboards for your game, including key mechanics and visual style. Document this creative process through a short video or photo series for reflection and future reference.

Exhibition

Set up a game demo station with your personal laptop to allow classmates, teachers, and community members to play and engage with your completed video game. Display printed screenshots and concept art that reveal your development process, including programming scripts and animation models. Host a brief presentation to discuss your design journey and challenges overcome, inviting feedback and questions from your audience. Capture the event with video or photos to document your exhibition experience.
Rubric
Competency Progression Rubric Competency-first rubric
Category
Learning Goal
Stage 1
Stage 2
Stage 3
Stage 4
Critical Thinking
Critical Analysis of Game Elements - Evaluate and articulate engaging elements of platformer and survival rogue-like games, demonstrating understanding of their impact on player experience.
  • I can explore and analyze the elements of popular platformer and survival rogue-like games, identifying key features that engage players and explaining why they are effective in enhancing the gaming experience
  • I can articulate my findings in a discussion with Mr
  • Wyatt and document them through a short video or photo series for future reflection.
  • I can identify and describe at least two engaging elements from platformer and survival rogue-like games, explain why they are compelling, and discuss how these elements influence player experience during my meeting with Mr
  • Wyatt.
  • I can identify and explain the engaging elements in platformer and survival rogue-like games by analyzing their impact on player experience and discussing my findings with Mr
  • Wyatt to set informed project goals.
  • I can critically evaluate and articulate the engaging elements of popular platformer and survival rogue-like games by analyzing their gameplay, mechanics, and visual styles, then clearly explaining how these elements impact player experience during my meeting with Mr
  • Wyatt and in my creative process documentation.
Technical Skills
Programming and Logic Development - Develop and implement scripts and logic using Unity to create functional game mechanics, demonstrating proficiency in programming skills.
  • I can write and implement basic scripts to create functional game mechanics in Unity, showing that I understand and can apply fundamental programming concepts.
  • I can write basic scripts and implement simple logic in Unity to create functional game mechanics, with guidance from collaborators, and I am able to explain how these elements contribute to the gameplay experience.
  • I can develop and implement scripts using Unity to create working game mechanics, making sure my code is organized and includes comments for clarity
  • I regularly test my game features to ensure they work as intended and make adjustments based on feedback I receive.
  • I can effectively write and implement scripts in Unity to develop smooth, interactive game mechanics, displaying a thorough understanding of programming logic
  • My game consistently reflects advanced problem-solving skills and creativity, and during showcases, I confidently explain how my code influences each element of gameplay.
Collaboration
Collaborative Feedback Integration - Collaborate with peers and mentors, effectively integrating feedback into game prototypes and weekly updates to enhance game quality.
  • I actively seek feedback from peers and mentors during development sessions and demonstrate growth by effectively applying constructive suggestions to improve my game prototypes each week.
  • I can work with my peers and Mr
  • Wyatt to collect and understand feedback on my game, and I can use this feedback to make specific improvements to my game mechanics or level designs each week, showcasing these changes in my video updates.
  • I can effectively collaborate with my peers and Mr
  • Wyatt by actively seeking feedback on my game prototypes and incorporating their suggestions into my weekly updates, which enhances the overall quality and playability of my game.
  • I can actively collaborate with my peers and Mr
  • Wyatt by seeking out feedback on my game prototypes each week and thoughtfully integrating these insights to improve my game's mechanics and design
  • I document these improvements clearly in my weekly video updates, demonstrating how the feedback has been applied and the positive impacts on my game’s quality and playability.
Reflective Practice
Creative Process Documentation - Document the creative and development process through weekly video logs, showcasing storyboard evolution, and reflecting on personal learning growth.
  • I can consistently document my creative and development process through weekly video logs, capturing the evolution of my storyboards and designs while thoughtfully reflecting on my personal learning growth and the insights gained from feedback sessions with Mr
  • Wyatt and peers.
  • I can document my creative process by regularly recording video logs that highlight the development of my storyboards and the progress I've made, explaining my learning journey and growth each week.
  • I can document my creative and development process by producing weekly video logs that clearly show how my storyboard and game concepts evolve
  • I explain the steps I took and the adjustments made each week, reflecting on what I learned and how I applied feedback to improve my game.
  • I can effectively document my creative and development process through weekly video logs, capturing the evolution of my storyboards and reflecting on how each step contributed to my learning and problem-solving skills in game design.
Communication
Effective Communication in Exhibitions - Present game development journey and challenges in an engaging and concise manner during exhibition, inviting audience interaction and feedback.
  • I can confidently share my game's development journey and the challenges I faced in a clear and engaging presentation during the exhibition, encouraging audience questions and interactions to deepen their understanding and provide valuable feedback.
  • I can describe the key elements and development process of my 2D video game clearly in my exhibition presentation, using specific examples from my game to highlight challenges I faced and solutions I implemented, while encouraging audience questions and feedback.
  • I can effectively communicate the journey and challenges of developing my 2D video game by delivering a concise and engaging presentation
  • I confidently discuss key features, demonstrate my game to the audience, and encourage feedback through interactive Q&A sessions, ensuring that viewers understand my creative process and the skills I've developed.
  • I can confidently present my game development journey and the challenges I encountered in a clear and engaging manner during the exhibition, using multimedia elements like images and video to enhance my storytelling
  • I actively invite and respond to audience questions, incorporating their feedback into my reflections on the development process.
Learning Journey
Empathize Define Ideate Prototype Test/Present
Empathize
You will conduct interviews with peers and consult Mr. Wyatt to gather insights on their gaming preferences, immerse yourself in gameplay videos of platformer and survival rogue-like games, and document key features that resonate with users for your game development.
Days 1 - 3
No activities have been added to this phase yet.

Edit Phase

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Define
You will synthesize your research on platformer and survival rogue-like game elements, using feedback from Mr. Wyatt to create an actionable problem statement that will guide your game development, while documenting and sharing your insights through a weekly progress video.
Days 4 - 6
No activities have been added to this phase yet.

Edit Phase

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Ideate
You will brainstorm diverse game concepts and mechanics, collaborate with Mr. Wyatt for expert insights, receive weekly feedback from peers, and use tools like Unity to explore different design possibilities, documenting your iterations for progressive refinement.
Days 7 - 10
No activities have been added to this phase yet.

Edit Phase

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Prototype
You will develop a working version of your video game by coding and designing initial levels, animations, and mechanics, and then share this prototype with Mr. Wyatt and your collaborators for feedback and improvements.
Days 11 - 15
No activities have been added to this phase yet.

Edit Phase

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Test/Present
You will present your video game to Mr. Wyatt and the stakeholders, gather feedback, document the user interactions and reactions, refine your solution as needed, and celebrate your accomplishments through an exhibition of your work showcasing the gameplay, printed screenshots, and development journey.
Days 16 - 20
No activities have been added to this phase yet.

Edit Phase

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Plan

No activities yet

Your Learning Journey has phases but no activities. Go to the Learning Journey tab to add activities to your phases.

Empathize Days 1–3
Day 1
Day 2
Day 3
Define Days 4–6
Day 4
Day 5
Day 6
Ideate Days 7–10
Day 7
Day 8
Day 9
Day 10
Prototype Days 11–15
Day 11
Day 12
Day 13
Day 14
Day 15
Test/Present Days 16–20
Day 16
Day 17
Day 18
Day 19
Day 20

April 2026

Mon
Tue
Wed
Thu
Fri
6 Day 1
Empathize
7 Day 2
8 Day 3
9 Day 4
Define
13 Day 5
14 Day 6
15 Day 7
Ideate
16 Day 8
20 Day 9
21 Day 10
22 Day 11
Prototype
23 Day 12
27 Day 13
28 Day 14
29 Day 15
30 Day 16
Test/Present

May 2026

Mon
Tue
Wed
Thu
Fri
4 Day 17
5 Day 18
6 Day 19
7 Day 20
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