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High School Grade  Project 5 weeks

Unity Quest: 2D Platformer Survival Adventure

Carlos V
Feb 5, 2026
Updated Feb 5, 2026
1-pager

Purpose

Develop a captivating 2D video game by choosing between a platformer or survival rogue-like genre, using Unity as your development platform. This project offers a unique opportunity to dive into programming and animation while honing project management skills through consistent progress reviews and documentation. Leverage community partnership with Mr. Wyatt for guidance and participate in an engaging exhibition to showcase your game and creative process through interactive gameplay and visual presentations.

Learning goals

Develop programming skills by writing scripts and logic for a 2D video game, enhancing your understanding of Unity. Gain animation and design proficiency by creating and importing custom models and assets for your game. Collaborate with peers and Mr. Wyatt to refine your development process and improve your game through consistent feedback sessions. Document your progress through weekly video logs to reflect on your learning journey and growth. Prepare an engaging presentation showcasing your game and development insights during an exhibition.

Products

Create a fully functional 2D video game, either a platformer or a survival rogue-like, using Unity over the course of the project. Each week, produce prototypes of game mechanics or level designs, incorporating feedback from collaborators to refine and enhance your game. Capture development progress through weekly video updates, showcasing animation, programming, and model creation processes. At the conclusion, conduct a playthrough session on your personal laptop with peers and mentors, displaying printed screenshots and discussing key features and challenges faced throughout the development journey.

Launch

Kick off your project by exploring and analyzing popular platformer and survival rogue-like games; note what elements you find engaging and why. Meet with Mr. Wyatt to discuss your project goals and gather insights on game development. Plan a sketching session where you draft initial concepts and storyboards for your game, including key mechanics and visual style. Document this creative process through a short video or photo series for reflection and future reference.

Exhibition

Set up a game demo station with your personal laptop to allow classmates, teachers, and community members to play and engage with your completed video game. Display printed screenshots and concept art that reveal your development process, including programming scripts and animation models. Host a brief presentation to discuss your design journey and challenges overcome, inviting feedback and questions from your audience. Capture the event with video or photos to document your exhibition experience.

Plan
By Phase By Day Calendar

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Empathize Define Ideate Prototype Test/Present
Empathize
You will conduct interviews with peers and consult Mr. Wyatt to gather insights on their gaming preferences, immerse yourself in gameplay videos of platformer and survival rogue-like games, and document key features that resonate with users for your game development.
Days 1 - 3
No activities have been added to this phase yet.

Edit Phase

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Define
You will synthesize your research on platformer and survival rogue-like game elements, using feedback from Mr. Wyatt to create an actionable problem statement that will guide your game development, while documenting and sharing your insights through a weekly progress video.
Days 4 - 6
No activities have been added to this phase yet.

Edit Phase

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Ideate
You will brainstorm diverse game concepts and mechanics, collaborate with Mr. Wyatt for expert insights, receive weekly feedback from peers, and use tools like Unity to explore different design possibilities, documenting your iterations for progressive refinement.
Days 7 - 10
No activities have been added to this phase yet.

Edit Phase

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Prototype
You will develop a working version of your video game by coding and designing initial levels, animations, and mechanics, and then share this prototype with Mr. Wyatt and your collaborators for feedback and improvements.
Days 11 - 15
No activities have been added to this phase yet.

Edit Phase

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Test/Present
You will present your video game to Mr. Wyatt and the stakeholders, gather feedback, document the user interactions and reactions, refine your solution as needed, and celebrate your accomplishments through an exhibition of your work showcasing the gameplay, printed screenshots, and development journey.
Days 16 - 20
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–3
Day 1
Day 2
Day 3
Define Days 4–6
Day 4
Day 5
Day 6
Ideate Days 7–10
Day 7
Day 8
Day 9
Day 10
Prototype Days 11–15
Day 11
Day 12
Day 13
Day 14
Day 15
Test/Present Days 16–20
Day 16
Day 17
Day 18
Day 19
Day 20

August 2026

Mon
Tue
Wed
Thu
Fri
3 Day 1
Empathize
4 Day 2
5 Day 3
6 Day 4
Define
10 Day 5
11 Day 6
12 Day 7
Ideate
13 Day 8
17 Day 9
18 Day 10
19 Day 11
Prototype
20 Day 12
24 Day 13
25 Day 14
26 Day 15
27 Day 16
Test/Present

September 2026

Mon
Tue
Wed
Thu
Fri
31 Day 17
1 Day 18
2 Day 19
3 Day 20
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