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9th Grade  Project 8 weeks

Probabilidad Fiesta: Stats in Latin Spice!

GGomez9
Jan 30, 2026
Updated Jan 30, 2026
CCSS.Math.Content.HSS-IC.A.1
CCSS.Math.Content.HSS-IC.B.6
CCSS.Math.Content.HSS-IC.B.4
CCSS.Math.Content.HSS-IC.A.1
CCSS.Math.Content.HSS-ID.A.2
+ 11 more
1-pager

Purpose

Students will collaboratively design their own board game, incorporating probability in a way that reflects the dynamics of popular Latin American sports and cultural events. This project-based experience allows students to draw from their cultural backgrounds and community knowledge to understand and solve probability challenges. By creating a tangible product, students will demonstrate critical thinking and apply mathematical concepts to meaningful, real-world situations, fostering both individual growth and cultural appreciation.

Learning goals

Guide students in designing and creating their own culturally relevant board games that integrate probability, enhancing comprehension through real-world applications. Engage students in exploring probability by analyzing case studies or given scenarios related to decision-making in their communities. Strengthen skills in data interpretation and presentation through hands-on experiments that explore probability in everyday scenarios. Encourage critical reflection and peer feedback, promoting a deeper understanding of probability's role in community practices and Latin American sports strategies.

Standards
  • [Common Core] CCSS.Math.Content.HSS-IC.A.1 - Understand statistics as a process for making inferences about population parameters based on a random sample from that population.
  • [Common Core] CCSS.Math.Content.HSS-IC.B.6 - Evaluate reports based on data.
  • [Common Core] CCSS.Math.Content.HSS-IC.B.4 - Use data from a sample survey to estimate a population mean or proportion; develop a margin of error through the use of simulation models for random sampling.
  • [Common Core] CCSS.Math.Content.HSS-IC.A.1 - Understand statistics as a process for making inferences about population parameters based on a random sample from that population.
  • [Common Core] CCSS.Math.Content.HSS-ID.A.2 - Use statistics appropriate to the shape of the data distribution to compare center (median, mean) and spread (interquartile range, standard deviation) of two or more different data sets.
  • [Common Core] CCSS.Math.Practice.MP7 - Look for and make use of structure.
  • [Common Core] CCSS.Math.Content.HSS-MD.B.6 - (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator).
  • [Common Core] CCSS.Math.Content.HSS-ID.A.4 - Use the mean and standard deviation of a data set to fit it to a normal distribution and to estimate population percentages. Recognize that there are data sets for which such a procedure is not appropriate. Use calculators, spreadsheets, and tables to estimate areas under the normal curve.
  • [Common Core] CCSS.Math.Practice.MP4 - Model with mathematics.
  • [Common Core] CCSS.Math.Content.HSS-ID.A.1 - Represent data with plots on the real number line (dot plots, histograms, and box plots).
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.

Products

Students will design a culturally-specific board game that incorporates soccer strategies with probability concepts, providing rules in both Spanish and English to authentically represent Latin American sports culture. Throughout the project, each student will contribute a video entry that articulates how probability is applied within their board game, showcasing their acquired skills and cultural insights. This hands-on creation will engage students with real-world phenomena, ensuring meaningful participation and success for every student.

Launch

Initiate the project with a lively brainstorming session where students imagine creating board games centered on popular Latin American sports like soccer, integrating culturally significant elements. Guide students to share personal experiences with these sports and how probability factors into games and strategies. Use these discussions to inspire and fuel creativity as students begin designing their culturally relevant board games, leveraging their own perspectives and community insights into the process.

Exhibition

Host a vibrant 'Latin American Probability Showcase' where students proudly unveil their custom-designed board games, illustrating soccer strategies influenced by probability concepts. Arrange interactive game areas where peers and community members can actively participate, playing the games and experiencing first-hand the application of probability in culturally relevant contexts. Ensure that all board games feature bilingual instructions to facilitate inclusive engagement and meaningful cultural exchange among participants.

Plan
By Phase By Day Calendar
Empathize Define Ideate Prototype Test
Empathize
Students will conduct interviews with family members and community leaders to gather insights on how probability influences decision-making in cultural contexts, then reflect on their findings through weekly journaling, setting the foundation for understanding user needs and challenges.
Days 1 - 8
Exploration of Probability in Cultural Contexts
Launch 45m
Collaborative Probability Analysis
Activity 45m
Weekly Reflection & Discussion
Deliverable 45m
Reflection Journals and Peer Feedback
Deliverable 45m
No activities have been added to this phase yet.

Edit Phase

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Define
Students will synthesize their empathy insights to define the central probability-related challenge faced by their community, establishing a focused, culturally relevant problem statement to guide their subsequent ideation phase.
Days 9 - 16
No activities have been added to this phase yet.

Edit Phase

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Ideate
Students will brainstorm and collaborate to generate creative ideas for culturally relevant probability experiments and board games, focused on solving community disputes or enhancing sports strategies, while they document their ideation process in reflective journals and prepare for peer-feedback sessions.
Days 17 - 24
No activities have been added to this phase yet.

Edit Phase

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Prototype
Students will create low-fidelity models of their soccer strategy board games and interactive digital maps, incorporating probability calculations from their data and community insights, to prepare engaging prototypes for peer feedback sessions.
Days 25 - 32
No activities have been added to this phase yet.

Edit Phase

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Test
Students will present their probability-based games and digital maps to peers and community members for feedback, make iterative improvements based on critiques, and explore how feedback refines decision-making strategies relevant to their cultural contexts.
Days 33 - 40
No activities have been added to this phase yet.

Edit Phase

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Empathize Days 1–8
Day 1
Exploration of Probability in Cultural Contexts
Launch 45m
Day 2
Day 3
Collaborative Probability Analysis
Activity 45m
Day 4
Day 5
Weekly Reflection & Discussion
Deliverable 45m
Day 6
Reflection Journals and Peer Feedback
Deliverable 45m
Day 7
Day 8
Define Days 9–16
Day 9
Day 10
Day 11
Day 12
Day 13
Day 14
Day 15
Day 16
Ideate Days 17–24
Day 17
Day 18
Day 19
Day 20
Day 21
Day 22
Day 23
Day 24
Prototype Days 25–32
Day 25
Day 26
Day 27
Day 28
Day 29
Day 30
Day 31
Day 32
Test Days 33–40
Day 33
Day 34
Day 35
Day 36
Day 37
Day 38
Day 39
Day 40

April 2026

Mon
Tue
Wed
Thu
Fri
27 Day 1
Empathize
Exploration of Probability in Cultural Contexts
28 Day 2
29 Day 3
Collaborative Probability Analysis
30 Day 4
1 Day 5
Weekly Reflection & Discussion

May 2026

Mon
Tue
Wed
Thu
Fri
4 Day 6
Reflection Journals and Peer Feedback
5 Day 7
6 Day 8
7 Day 9
Define
8 Day 10
11 Day 11
12 Day 12
13 Day 13
14 Day 14
15 Day 15
18 Day 16
19 Day 17
Ideate
20 Day 18
21 Day 19
22 Day 20
25 Day 21
26 Day 22
27 Day 23
28 Day 24
29 Day 25
Prototype

June 2026

Mon
Tue
Wed
Thu
Fri
1 Day 26
2 Day 27
3 Day 28
4 Day 29
5 Day 30
8 Day 31
9 Day 32
10 Day 33
Test
11 Day 34
12 Day 35
15 Day 36
16 Day 37
17 Day 38
18 Day 39
19 Day 40
Share
Activities
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