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Empathize
Students will engage in role-play activities to deeply explore the characters in 'The Hunger Games,' fostering empathy and understanding multiple perspectives, which will prepare them for the subsequent phases of defining and ideating solutions for social change.
Days 1 - 4
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Define
Students will collaboratively examine role-play outcomes, historical narratives, and survey reflections to articulate how empathy can redefine narratives, documenting their findings in preparation for formulating innovative solutions in the next phase.
Days 5 - 8
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Ideate
Students will collaborate to brainstorm and develop diverse, creative ideas for their narrative stories or video essays, focusing on how empathy spurs personal and societal change, preparing the foundation for creating their manifestos and furthering their critical thinking and problem-solving skills.
Days 9 - 12
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Prototype
Students will create paper prototypes of their manifestos on empathy, incorporating peer feedback to refine their narratives and collaboratively represent diverse perspectives, paving the way for the final class manifesto.
Days 13 - 16
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Test
Students will present their empathy-driven narratives and video essays to peer groups and local community partners, gather feedback, reflect on their effectiveness in conveying empathy's role in societal change, and collaboratively refine their final class manifesto over four days.
Days 17 - 20
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