No activities yet

Your plan has phases but no activities yet. Open By Phase to add activities to your phases.

Ask
Students will kick off the project by engaging in the 'Inventor's Workshop', where they'll collaboratively brainstorm and define common teenage problems that can be addressed using polynomial functions, while identifying constraints for their product design.
Days 1 - 3
No activities have been added to this phase yet.
Imagine
Students will collaborate in small groups to brainstorm innovative product ideas that leverage polynomial functions to address typical teenage challenges, sketch conceptual designs, and exchange constructive feedback to refine ideas before selecting a concept to develop during subsequent phases.
Days 3 - 5
No activities have been added to this phase yet.
Plan
Students will collaborate to select an innovative solution for their polynomial-powered product, create a detailed development plan including sketches and mathematical models, and set milestones that prepare them to build their prototype.
Days 5 - 7
No activities have been added to this phase yet.
Create
Students will construct and test prototypes of their polynomial-powered products using mathematical concepts to solve teenager-related issues, refining designs based on collaborative feedback and aligning them with their initial plans.
Days 7 - 9
No activities have been added to this phase yet.
Test
Students will evaluate their polynomial-powered screen time management app through peer reviews and prototype testing, using feedback to refine their mathematical models and validate functionality, preparing insights for improvements in the next phase.
Days 9 - 11
No activities have been added to this phase yet.
Improve
Students will analyze the feedback from testing, apply specific polynomial function adjustments, and collaboratively enhance their mobile app prototype to more effectively track and manage teenage screen time patterns.
Days 11 - 13
No activities have been added to this phase yet.
Share
Students will showcase their polynomial-powered product at the Innovation Expo by presenting interactive stations, use storytelling to explain their design process and the mathematical concepts applied, engage in reflections with peers and assess their project's impact on solving teenage issues.
Days 13 - 14
No activities have been added to this phase yet.