No activities yet

Your plan has phases but no activities yet. Open By Phase to add activities to your phases.

Empathize
Students will establish a connection with their imaginary pets through interactive play, guided observation, and live demonstrations from a visiting veterinarian, gathering insights into pet needs to construct informed care plans.
Days 1 - 3
No activities have been added to this phase yet.
Define
Students will explore essential pet care needs, using insights from their Pet Owner Camp experiences to collaboratively articulate the problem of ensuring hypothetical pets are happy and healthy, through the creation of a comprehensive list of pet necessities and challenges.
Days 3 - 5
No activities have been added to this phase yet.
Ideate
Students will brainstorm and sketch diverse ideas for their pet care plans, collaborating in small groups to expand on each other's concepts and integrating feedback from their prior experiences during the 'Define' phase to guide their creative process.
Days 5 - 6
No activities have been added to this phase yet.
Prototype
Students will create low-fidelity models of pet homes using craft materials, simulate a budget plan, and design puzzle pieces representing pet needs to collaboratively visualize pet care environments, building hands-on prototypes based on insights gained from previous project phases.
Days 7 - 8
No activities have been added to this phase yet.
Test
Students will present their 'Pet Needs Puzzle' to the visiting veterinarian, gather feedback, and refine their understanding of pet care by revising their puzzle pieces based on expert advice.
Days 9 - 10
No activities have been added to this phase yet.