Question
Students will explore an 'Economy Adventure Day' by engaging in interactive stations that imitate goods and services in a community, sparking their curiosity and formulating questions about how communities function and why goods and services are essential.
No activities have been added to this phase yet.
Research
Students will explore their community through a scavenger hunt and conduct interviews with local service providers, documenting their findings with drawings to gather insights on the interaction of goods and services, forming the foundation for our classroom economy model.
No activities have been added to this phase yet.
Create
Students will collaboratively build a tabletop model of their community using recycled materials, visually demonstrating the movement of goods and services, synthesizing their understanding from earlier phases and preparing for the subsequent sharing of their insights.
No activities have been added to this phase yet.
Share
Students will collaboratively host a 'Mini-Movie Screening' event where they showcase videos of their goods and services simulations, engage in a peer-led Q&A to discuss their learning journey, and gather feedback to incorporate diverse perspectives on their project outcomes.
45 min over capacity (30 min available across 1 day)
Visualizing Community Dynamics
Activity 35m
Decoding Goods and Services Discussion
Activity 40m
Reflect
Students will gather in small groups to discuss their experiences from the 'miniature town' simulation, share insights on what they learned about goods and services, identify areas for improvement, and draw new questions about their roles within the classroom economy model.
Interactive Mural Creation
Activity 30m
Community Mural Presentation
Assessment
Act/Apply
Students will participate in a 'Service Day Showcase,' offering simple services like guided tours and explaining community roles, to apply their understanding of goods and services in a classroom economy model.
Economy Adventure Day Kickoff
Launch 30m