Learning Journey
Empathize
Empathize
Students will engage in role-playing activities as historical figures and characters from 'Wicked' to explore different perspectives, and work with community partners to craft narratives that address fear and misunderstanding, setting the foundation for defining problems in their community.
Days 1 - 2
85 min over capacity (90 min available across 2 days)
Define
Define
Students will collaboratively analyze historical events from the Salem Witch Trials and themes from 'Wicked' to articulate the problem of fear and rumors impacting fairness and community, using role-play and evidence-based discussions to define their project focus.
Days 3 - 4
15 min over capacity (90 min available across 2 days)
Ideate
Ideate
Students will brainstorm creative solutions to address everyday community problems, drawing on themes of fear and rumors from the Salem Witch Trials and 'Wicked,' and collaborate in small groups to generate innovative ideas for their upcoming 'Creative Solutions Expo.'
Days 5 - 7
75 min over capacity (135 min available across 3 days)
Prototype
Prototype
Students will create and present low-fidelity prototypes of their 'Creative Solutions Expo' projects, using materials like paper, cardboard, and illustrations to visually represent their ideas, gathering feedback from peers and community partners to refine their solutions.
Days 8 - 9
No activities have been added to this phase yet.