Learning Journey
Empathize
Students will engage in role-playing activities as historical figures and characters from 'Wicked' to explore different perspectives, and work with community partners to craft narratives that address fear and misunderstanding, setting the foundation for defining problems in their community.
Days 1 - 2
85 min over capacity (90 min available across 2 days)
Exploring 'Wicked' Themes
Activity 60m
Rumor Mill Simulation
Activity 40m
Creative Journal: Fear and Fairness
Activity
Community Connection Brainstorm
Activity 30m
Empathy Mapping Exercise
Activity 45m
Define
Students will collaboratively analyze historical events from the Salem Witch Trials and themes from 'Wicked' to articulate the problem of fear and rumors impacting fairness and community, using role-play and evidence-based discussions to define their project focus.
Days 3 - 4
15 min over capacity (90 min available across 2 days)
Role-Playing Historical Figures
Activity 60m
Creative Storyboarding
Activity 45m
Defining the Problem Statement
Activity
Ideate
Students will brainstorm creative solutions to address everyday community problems, drawing on themes of fear and rumors from the Salem Witch Trials and 'Wicked,' and collaborate in small groups to generate innovative ideas for their upcoming 'Creative Solutions Expo.'
Days 5 - 7
75 min over capacity (135 min available across 3 days)
Creative Connections: Past Meets Present
Activity 45m
Storyboard Session: Crafting Narratives
Activity 60m
Podcast Planning Workshop
Activity 45m
Fairness Council Proposal
Activity
Collaborative Mural Design
Activity 60m
Personal Reflection Journals
Activity
Prototype
Students will create and present low-fidelity prototypes of their 'Creative Solutions Expo' projects, using materials like paper, cardboard, and illustrations to visually represent their ideas, gathering feedback from peers and community partners to refine their solutions.
Days 8 - 9
No activities have been added to this phase yet.
Test
Students will present their prototypes at the 'Creative Solutions Expo', gather feedback from peers and community members, and make final iterations to enhance clarity and creativity based on the insights received.
Day 10
Prototype Feedback Session
Activity 45m
Feedback Reflection Journal
Activity