All grades  Project 4 weeks

"Fly to Code: Lunar Landing Adventure!"

Kim M
3B-AP-08
6-8.AF.5.3
3A-AP-16
Self Directed Learning
Academic Mindset
+ 1 more
1-pager

Purpose

This project aims to immerse students in the fascinating world of aviation and space navigation through hands-on coding and drone programming activities. By simulating a lunar landing, students will explore the complexities of navigation systems, from the Wright Flyer's simple mechanisms to the intricate technology of the Apollo 11 spacecraft. Through collaboration with community partners and real-world applications, students will develop critical thinking and problem-solving skills, fostering a deeper understanding of how sensors and data drive successful missions in aerospace engineering.

Learning goals

Students will develop proficiency in programming drones using block-based or text-based languages, focusing on movement control and sensor integration for real-time decision-making. They will gain an understanding of how sensors and data inform the safe landing of spacecraft, applying this knowledge to simulate a controlled lunar landing. Through iterative testing and debugging, students will enhance their critical thinking and problem-solving skills, documenting their learning journey and coding strategies in a digital portfolio.
Standards
  • [Computer Science Teachers Association] 3B-AP-08 - Describe how artificial intelligence drives many software and physical systems.
  • [Next Generation Science Standards] 6-8.AF.5.3 - Create algorithms (a series of ordered steps) to solve a problem.
  • [Computer Science Teachers Association] 3A-AP-16 - Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
Competencies
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.

Products

Students will create a short documentary video capturing their project journey, featuring interviews with peers, community partners, and experts, and showcasing their final drone demonstrations at the 'Lunar Landing Expo'. They will also develop a digital portfolio documenting their iterative testing and debugging process, including video recordings of simulation runs, annotated code snippets, and personal reflections. These products will serve as both a record of their learning experience and a means to communicate their understanding and achievements to a broader audience.

Launch

Begin with a 'Drone Coding Bootcamp' where students form teams to tackle a series of mini-challenges designed to introduce them to programming drones, focusing on basic movements and sensor integration. This hands-on experience will set the stage for the project by providing foundational skills and sparking excitement about the upcoming lunar landing simulation. Teams will engage in friendly competitions, enhancing collaboration and problem-solving skills while gaining confidence in their coding abilities.

Exhibition

Students will showcase their projects at the 'Lunar Landing Expo,' where they will demonstrate their drones executing the moon landing sequence. Interactive stations will allow guests to explore the coding and sensor technology used in the projects. Additionally, students will present a 'Mission Control Presentation,' narrating their drone's journey with visual aids and engaging in a Q&A session with the audience.