Project Activities
Days 1–16
Day 1
Introduction to the project: Discuss the essential question and the purpose of the project. Engage students in a conversation about how engineering and technology can create thrilling amusement park experiences.
Activity
Day 2
Virtual Amusement Park Tour: Take students on a virtual tour of various amusement parks around the world. Encourage them to make observations and take notes on the different types of rides, focusing on the technology and engineering aspects.
Activity
Day 3
Introduction to Simple Machines: Conduct a hands-on workshop where students explore the six types of simple machines (lever, wheel and axle, pulley, inclined plane, wedge, and screw) and discuss how these can be applied to their amusement park ride designs.
Activity
Brainstorming Session: Facilitate a brainstorming session where students share their observations from the virtual tour. Encourage them to think about what types of rides they would like to design and the engineering principles involved.
Activity
Day 4
Team Formation and Role Assignment: Organize students into small teams and guide them in assigning roles based on interests and strengths (e.g., designer, engineer, programmer, project manager). Each team begins sketching initial ideas for their ride.
Activity
Design Challenge: Have each team select at least two simple machines to incorporate into their ride design. Teams will refine their initial sketches to include these elements, considering how they will impact the ride's function and user experience.
Activity
Day 5
Interactive Physics Workshop: Facilitate a session where students explore the physics concepts of force, motion, and energy transfer. Use hands-on experiments to demonstrate these principles, such as using ramps and balls to illustrate kinetic and potential energy.
Activity
Prototype Building: Start building a basic prototype of the ride using LEGO robotics kits or similar materials. Focus on creating the core components that integrate the chosen simple machines.
Activity
Day 6
Energy Transfer Analysis: Guide teams in analyzing how energy is transferred through their ride designs. Students will apply their understanding of physics by observing and documenting how kinetic and potential energy influence the ride's operation.
Activity
Day 7
Prototype Iteration: Encourage teams to refine their ride prototypes based on their analysis of energy transfer. Teams will make adjustments to improve ride efficiency and performance, documenting changes and the reasoning behind them.
Activity
Programming Basics Workshop: Introduce students to basic programming concepts using a visual programming language like Scratch or a simplified robotics programming environment. Focus on teaching loops, conditionals, and basic logic that will be useful in automating their ride models.
Activity
Day 8
Coding Challenge: In teams, students will create simple programs that mimic the operation of their ride models. Encourage them to use the concepts learned in the workshop to simulate basic ride functions, such as start/stop sequences and speed adjustments.
Activity
Day 9
Advanced Programming Workshop: Introduce students to more advanced programming concepts such as variables, loops, and functions. Use these concepts to enhance the functionality of their ride models.
Activity
Prototype Integration: Teams will begin integrating their basic programs into their ride prototypes. This involves connecting sensors and actuators from the robotics kits to control elements of the ride, such as motors or lights, according to their programmed sequences.
Activity
Day 10
Sensor and Feedback System Integration: Guide teams in integrating sensors to collect data on their ride's performance, such as speed or motion. Encourage students to use this data to make informed adjustments to their ride operations.
Activity
Day 11
Iterative Development: Have teams use the feedback from the sensor data to refine their programming and mechanical design. Encourage collaboration to solve problems and enhance design efficiency.
Activity
Simulation Development Workshop: Introduce students to simulation software that allows them to create digital models of their amusement park rides. Provide guidance on using the software to replicate their physical prototypes and test new design ideas virtually.
Activity
Day 12
Digital Model Refinement: Teams will work on refining their digital models based on the feedback and data collected from their physical prototypes. Encourage them to experiment with different design elements and test the impact on ride dynamics and user experience.
Activity
Day 13
Collaborative Design Review: Facilitate a session where teams review their current ride designs and prototypes. Each team will present their progress, highlighting strengths and areas for improvement based on previous feedback and data analysis.
Activity
Peer Review and Feedback Session: Organize a session where teams present their digital simulations to peers for feedback. Each team will explain their design changes and any new insights gained from the simulations, and peers will provide constructive feedback and suggestions for further improvement.
Activity
Day 14
Creative Problem-Solving Workshop: Engage students in an activity focused on solving design challenges. Provide scenarios or constraints related to ride safety, efficiency, or user experience, and guide teams to brainstorm and implement creative solutions.
Activity
Day 15
User Experience Testing: Conduct a session where students test their ride models with their peers acting as 'users' to gather feedback on the experience. Focus on elements such as ride dynamics, safety, and enjoyment.
Activity
Prototype Enhancement: Allocate time for teams to make enhancements to both their physical prototypes and digital simulations, incorporating solutions from the problem-solving workshop. Encourage iterative testing to refine design elements.
Activity
Day 16
Feedback Analysis Workshop: Facilitate a workshop where teams analyze the feedback collected during user experience testing. Guide students in identifying patterns and prioritizing areas for improvement.
Activity
June 2026
Mon
Tue
Wed
Thu
Fri
1
Day 1
Project Activities
Introduction to the project: Discuss the essential question and the purpose of the project. Engage students in a conversation about how engineering and technology can create thrilling amusement park experiences.
2
Day 2
Virtual Amusement Park Tour: Take students on a virtual tour of various amusement parks around the world. Encourage them to make observations and take notes on the different types of rides, focusing on the technology and engineering aspects.
8
Day 3
Introduction to Simple Machines: Conduct a hands-on workshop where students explore the six types of simple machines (lever, wheel and axle, pulley, inclined plane, wedge, and screw) and discuss how these can be applied to their amusement park ride designs.
Brainstorming Session: Facilitate a brainstorming session where students share their observations from the virtual tour. Encourage them to think about what types of rides they would like to design and the engineering principles involved.
9
Day 4
Team Formation and Role Assignment: Organize students into small teams and guide them in assigning roles based on interests and strengths (e.g., designer, engineer, programmer, project manager). Each team begins sketching initial ideas for their ride.
Design Challenge: Have each team select at least two simple machines to incorporate into their ride design. Teams will refine their initial sketches to include these elements, considering how they will impact the ride's function and user experience.
15
Day 5
Interactive Physics Workshop: Facilitate a session where students explore the physics concepts of force, motion, and energy transfer. Use hands-on experiments to demonstrate these principles, such as using ramps and balls to illustrate kinetic and potential energy.
Prototype Building: Start building a basic prototype of the ride using LEGO robotics kits or similar materials. Focus on creating the core components that integrate the chosen simple machines.
16
Day 6
Energy Transfer Analysis: Guide teams in analyzing how energy is transferred through their ride designs. Students will apply their understanding of physics by observing and documenting how kinetic and potential energy influence the ride's operation.
22
Day 7
Prototype Iteration: Encourage teams to refine their ride prototypes based on their analysis of energy transfer. Teams will make adjustments to improve ride efficiency and performance, documenting changes and the reasoning behind them.
Programming Basics Workshop: Introduce students to basic programming concepts using a visual programming language like Scratch or a simplified robotics programming environment. Focus on teaching loops, conditionals, and basic logic that will be useful in automating their ride models.
23
Day 8
Coding Challenge: In teams, students will create simple programs that mimic the operation of their ride models. Encourage them to use the concepts learned in the workshop to simulate basic ride functions, such as start/stop sequences and speed adjustments.
July 2026
Mon
Tue
Wed
Thu
Fri
29
Day 9
Advanced Programming Workshop: Introduce students to more advanced programming concepts such as variables, loops, and functions. Use these concepts to enhance the functionality of their ride models.
Prototype Integration: Teams will begin integrating their basic programs into their ride prototypes. This involves connecting sensors and actuators from the robotics kits to control elements of the ride, such as motors or lights, according to their programmed sequences.
30
Day 10
Sensor and Feedback System Integration: Guide teams in integrating sensors to collect data on their ride's performance, such as speed or motion. Encourage students to use this data to make informed adjustments to their ride operations.
6
Day 11
Iterative Development: Have teams use the feedback from the sensor data to refine their programming and mechanical design. Encourage collaboration to solve problems and enhance design efficiency.
Simulation Development Workshop: Introduce students to simulation software that allows them to create digital models of their amusement park rides. Provide guidance on using the software to replicate their physical prototypes and test new design ideas virtually.
7
Day 12
Digital Model Refinement: Teams will work on refining their digital models based on the feedback and data collected from their physical prototypes. Encourage them to experiment with different design elements and test the impact on ride dynamics and user experience.
13
Day 13
Collaborative Design Review: Facilitate a session where teams review their current ride designs and prototypes. Each team will present their progress, highlighting strengths and areas for improvement based on previous feedback and data analysis.
Peer Review and Feedback Session: Organize a session where teams present their digital simulations to peers for feedback. Each team will explain their design changes and any new insights gained from the simulations, and peers will provide constructive feedback and suggestions for further improvement.
14
Day 14
Creative Problem-Solving Workshop: Engage students in an activity focused on solving design challenges. Provide scenarios or constraints related to ride safety, efficiency, or user experience, and guide teams to brainstorm and implement creative solutions.
20
Day 15
User Experience Testing: Conduct a session where students test their ride models with their peers acting as 'users' to gather feedback on the experience. Focus on elements such as ride dynamics, safety, and enjoyment.
Prototype Enhancement: Allocate time for teams to make enhancements to both their physical prototypes and digital simulations, incorporating solutions from the problem-solving workshop. Encourage iterative testing to refine design elements.
21
Day 16
Feedback Analysis Workshop: Facilitate a workshop where teams analyze the feedback collected during user experience testing. Guide students in identifying patterns and prioritizing areas for improvement.