6th Grade  Project 4 weeks

Mrs.'s 1st design

Mrs. R
Updated
Critically read scientific texts adapted for classroom us...
MS-ESS3-3
MS-LS2-3
MS-LS2-5
Ask questions that can be investigated within the scope o...
+ 5 more
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Purpose

Students investigate the essential question, “What causes people and animals to migrate?” through field trips, A Long Walk to Water, HMH Into Reading Module 7, and a prehistory unit. Working with the Gulf of Maine Research Institute, Houlton Riverfront Walking Trail, and Littleton Agricultural Museum, students apply map skills, ecology, food-web modeling, sensory poetry, research, note-taking, and prehistory knowledge to explore how water shapes migration, ecosystems, and civilizations. Teams create a water-dependent civilization with maps, two informational reports, a poem, a scientific illustration, and a food web while evaluating solutions for reducing environmental impacts and maintaining biodiversity. Students collaborate, reflect, and revise each product through peer and teacher critique, then present their display of learning and answer questions from families, staff, and community members.

Learning goals

Students will explain what causes people and animals to migrate by connecting A Long Walk to Water, prehistory, map evidence, and observations from partner field experiences. Students will critically read scientific texts, take notes, ask investigable questions, and communicate learning through sensory poetry and two evidence-based informational reports. Students will model matter cycling and energy flow with a food web and scientific illustration, then evaluate and design methods for reducing human impacts and maintaining biodiversity. In teams, students will create and map a water-dependent civilization, revise each product through peer and teacher critique, reflect on collaboration, and present their learning to families, staff, community members, and partners.

Standards
  • [Maine] 8dd71375-acc1-492c-9639-caf22ed800c9 - Critically read scientific texts adapted for classroom use to determine the central ideas and/or obtain scientific and/or technical information to describe patterns in and/or evidence about the natural and designed world(s).
  • [Maine] MS-ESS3-3 - Apply scientific principles to design a method for monitoring and minimizing a human impact on the environment.
  • [Maine] MS-LS2-3 - Develop a model to describe the cycling of matter and flow of energy among living and nonliving parts of an ecosystem.
  • [Maine] MS-LS2-5 - Evaluate competing design solutions for maintaining biodiversity and ecosystem services.
  • [Maine] 3e0ce276-0e9d-4cc3-abb9-fb00122085ca - Ask questions that can be investigated within the scope of the classroom, outdoor environment, and museums and other public facilities with available resources and, when appropriate, frame a hypothesis based on observations and scientific principles.
Competencies
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.

Products

Students will create a sensory migration poem, research notes, two informational reports, a labeled scientific illustration, and a model food web showing matter cycling and energy flow. Teams will design a water-dependent civilization with maps, resource systems, migration patterns, and a method for monitoring and minimizing human environmental impacts. Peer and teacher critique will guide revisions of each product, documented through brief team reflections. The final portfolio and civilization model will be displayed for families, staff, community members, and project partners, with students answering visitors’ questions.

Launch

Launch with a read-aloud from A Long Walk to Water, an excerpt from HMH Into Reading Module 7, and migration artifacts from the prehistory unit, then ask, “What causes people and animals to migrate?” Students collect sensory observations and map evidence during visits to the Houlton Riverfront Walking Trail and Littleton Agricultural Museum. The Gulf of Maine Research Institute can provide local migration and aquatic-ecosystem data for teams to examine alongside their field notes. Teams create an initial migration map connecting water, food, safety, climate, and movement, then share questions that will guide their ecology and civilization projects.

Exhibition

Host a “Water, Migration, and Civilization” exhibition for families, staff, community members, and representatives from the Gulf of Maine Research Institute, Houlton Riverfront Walking Trail, and Littleton Agricultural Museum. Student teams will display their mapped civilizations alongside sensory poems, two informational reports, scientific illustrations, and food-web models showing how water shapes migration, ecosystems, and human survival. Students will present their design choices, answer the essential question “What causes people and animals to migrate?” and explain how they revised their work using peer and teacher feedback. Visitors will leave written feedback, and teams will reflect together on their collaboration, revisions, and new understanding.