3rd Grade  Project 6 weeks

Mongoose Mania

Amy C
Updated
3-5-ETS1-2
3-5.AF.6.4
LS.4.D
3-LS4-4
3-5.AF.5.4
+ 11 more
1-pager

Purpose

Students investigate why mongooses are taking over campus and use math, science, research, and writing to design a community solution that protects people and native wildlife. They analyze mongoose video observations, graph population data, study habitat impacts, and apply multiplication, division, evidence-based reading, and scientific ideas about forces and magnets. With guidance from Animal Control and the Hawaiʻi Humane Society, teams define criteria and constraints, compare solutions, and build safe, nonfunctional prototype pest traps. Students present their prototypes, evidence-based calls-to-action, and learning displays at a community showcase.

Learning goals

Students will explain, using research and evidence, why mongooses thrive on campus and how they affect human health, habitats, and native Hawaiian wildlife. Students will collect mongoose-sighting data from time-lapse video, solve related multiplication and division problems, and create scaled graphs to compare patterns and possible solutions. In teams, students will define criteria and constraints, apply ideas about forces and magnets, and design, test, revise, and compare humane prototype traps. Students will use feedback from Animal Control and the Hawaii Humane Society to justify a recommended solution, write evidence-based calls to action, and communicate their learning through prototypes and displays at the showcase.

Standards
  • [Next Generation Science Standards] 3-5-ETS1-2 - Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • [Next Generation Science Standards] 3-5.AF.6.4 - Apply scientific ideas to solve design problems.
  • [Next Generation Science Standards] LS.4.D - Biodiversity and Humans
  • [Next Generation Science Standards] 3-LS4-4 - Make a claim about the merit of a solution to a problem caused when the environment changes and the types of plants and animals that live there may change.
  • [Next Generation Science Standards] 3-5.AF.5.4 - Create and/or use graphs and/or charts generated from simple algorithms to compare alternative solutions to an engineering problem.
  • [Next Generation Science Standards] 3-5-ETS1-1 - Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • [Next Generation Science Standards] 3-5.AF.1.5 - Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.
  • [Next Generation Science Standards] 3-PS2-4 - Define a simple design problem that can be solved by applying scientific ideas about magnets.
  • [Next Generation Science Standards] 3-5.AF.6.5 - Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design solution.
  • [Next Generation Science Standards] ESS.2.E - Biogeology
Competencies
  • Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
  • Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
  • Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
  • Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
  • Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
  • Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.

Products

Students will create observation logs and scaled graphs from time-lapse video counts of mongoose appearances, then use research notes to explain impacts on campus and native wildlife. Teams will define criteria and constraints, sketch and compare several humane trap solutions, including a design that applies magnetic force, and use feedback from Animal Control and the Hawaii Humane Society. Each team will build and test a nonfunctional prototype with simulated animals, record results, and revise its design. For the showcase, students will present their prototype, evidence-based display of learning, and a written call-to-action letter recommending a safe community response.

Launch

Show a time-lapse campus video without revealing its purpose, and have students record each mongoose appearance using tally marks. Teams compare counts, graph sightings by time or location, and discuss patterns alongside photographs of holes, droppings, and other campus impacts without touching any evidence. Introduce the essential question and invite students to map what they notice, what they wonder, and what they need to learn about mongooses, native wildlife, and humane solutions. Students then prepare questions for Animal Control and the Hawaiʻi Humane Society about safety, animal behavior, and criteria for humane trap prototypes.

Exhibition

Host a campus “Mongoose Solutions Showcase” for families, school leaders, Animal Control, and the Hawaii Humane Society. Student teams will demonstrate humane, nonfunctional trap prototypes and explain how magnets or other design features meet agreed-upon criteria and constraints without testing on live animals. Displays will include mongoose observation data, scaled graphs, research about invasive species and native wildlife, design iterations, and evidence-based comparisons of possible solutions. Students will present written call-to-action letters recommending safe next steps, answer audience questions, and gather partner feedback on their proposals.