Learning Goals & Products

Learning Goals

1

Students will be able to investigate major milestones in video game console evolution using credible online sources to explain how scientific discoveries, technological advances, and historical forces shape computing systems over time.

2

Students will be able to analyze processors, memory, storage, graphics hardware, input devices, power systems, and other console components to explain how specialized hardware functions collectively produce system performance.

3

Students will be able to evaluate evidence about the personal, ethical, social, economic, and cultural impacts of video game consoles to explain how computing solutions affect individuals and communities.

4

Students will be able to investigate screen-time health research and identify patterns, limitations, and conflicting findings to explain how evidence supports responsible digital well-being decisions.

5

Students will be able to visualize console and screen-time data with accurate charts, labels, and contextual explanations to communicate patterns and warranted conclusions to a public audience.

6

Students will be able to revise evidence-based explanations of console evolution through research-cycle reflection, peer critique, and audience feedback to demonstrate that inquiry improves through questioning and revision.

Products

individual

Console Evolution Investigation Portfolio

Each student will compile a research notebook containing a focused inquiry question, credible source notes, a historical timeline, an annotated hardware diagram, screen-time research analysis, a data visualization, research-cycle reflections, and a curator’s statement explaining how their understanding changed.

team

Console Evolution Multimedia Museum Exhibit

Teams will create and publicly present a revised console-evolution slideshow and a teacher-approved, unplugged deconstructed-console display with labeled component functions, historical evidence, impact analysis, screen-time findings, data visualizations, limitations, and new questions at Console Evolution Museum Night.

Rubric
Competency Progression Rubric Competency-first rubric
Category
Learning Goal
9th Grade
10th Grade
11th & 12th Grade
Learning Goals
Communication
  • Share ideas clearly most of the time when speaking and writing.
  • Understand most of what they read or hear and can make simple, meaningful connections.
  • Begin to use tone and style that fit their audience.
  • Keep their audience engaged some of the time.
  • Use technology or creative tools with guidance to support their message.


Project-specific:
  • I can share my ideas about how video game consoles changed over time using simple, clear speaking and writing, and I can make basic connections between what I read, hear, and my own gaming experiences
  • With guidance, I can choose words, visuals, or technology that help my audience understand my message and stay interested.
  • Speak and write with confidence and clarity in most situations.
  • Understand what they read or hear and can make thoughtful connections to other ideas or experiences.
  • Adapt their tone and style for different audiences with growing consistency.
  • Keep their audience engaged and show awareness of cultural differences.
  • Use technology and artistic expression effectively to strengthen their communication.


Project-specific:
  • I can explain how science, technology, and history shaped video game consoles with clear speaking and writing, and I can make thoughtful connections to other ideas, experiences, and impacts
  • I can adjust my tone, style, and visuals for different audiences, including Museum Night visitors, and use technology or design choices effectively to strengthen my presentation.
  • Communicate with excellence across speaking, writing, reading, and listening.
  • Fully understand complex ideas, listen deeply, and make strong, thoughtful connections.
  • Consistently adapt their style and tone to fit different audiences and purposes.
  • Connect and inspire others, demonstrating cultural awareness and respect.
  • Use technology and artistic expression powerfully to elevate and personalize their message.


Project-specific:
  • I can communicate complex ideas about console evolution with precision across speaking, writing, reading, and listening, using evidence from research, hardware analysis, and data visualizations to support my claims
  • I can consistently tailor my message to different audiences with cultural awareness and respect, and I can use technology and creative expression powerfully to engage others and make my curator’s statement show how my understanding changed.
Learning Goals
Empirical Reasoning (Thinking Like a Scientist)
  • Ask clear questions and gather basic information or data.
  • Explain their thinking with some evidence.
  • Follow steps of an investigation with support.
  • Make simple observations and share what they mean.


Project-specific:
  • I can ask a clear research question about how console hardware, science, and screen-time research connect to the evolution of video game consoles, and I can gather basic information or data from teacher-approved sources with support
  • I can make simple observations about components, timelines, or trends and explain what they might mean using some evidence.
  • Design and carry out investigations with guidance.
  • Use evidence and data to explain their thinking more clearly.
  • Analyze patterns or trends and draw reasonable conclusions.
  • Begin to connect their investigations to real-world issues.


Project-specific:
  • I can design and carry out a guided investigation about console evolution by collecting relevant evidence from credible sources, comparing hardware functions, and organizing data into charts, timelines, or visuals
  • I can use that evidence to explain patterns and reasonable conclusions about how technology, history, and real-world impacts shaped video game consoles.
  • Independently design and carry out thoughtful investigations.
  • Use evidence and data to create strong, logical explanations.
  • Evaluate the quality of evidence and consider multiple perspectives.
  • Connect their investigations to broader, real-world questions and implications.


Project-specific:
  • I can independently design and carry out a thoughtful investigation that combines historical inquiry, hardware analysis, and screen-time research to explain console evolution with strong, logical claims
  • I can evaluate the quality of my evidence, consider multiple perspectives on personal, social, ethical, economic, and cultural impacts, and connect my findings to broader questions about technology and society.
Learning Goals
Social Reasoning (Thinking Like a Historian/Social Scientist)
  • Explain the basic causes and effects of events or issues.
  • Consider more than one perspective when looking at people or problems.
  • Describe how rules, systems, or traditions affect people.
  • Beginning to see connections between past and present.


Project-specific:
  • I can describe simple causes and effects in the history of video game consoles and identify more than one way people may experience or value consoles, including how rules, traditions, or basic systems influence how consoles are used and understood
  • I can make a beginning connection between earlier consoles and today’s gaming experiences.
  • Analyze causes and effects, using evidence to explain their reasoning.
  • Consider different perspectives and explain why they matter.
  • Describe how social, cultural, political, or economic systems influence people and communities.
  • Connect historical or social issues to today’s world.


Project-specific:
  • I can analyze how scientific, technological, historical, social, and economic factors helped shape the evolution of video game consoles, using evidence from credible sources to explain my thinking
  • I can compare different perspectives, describe why they matter, and connect console history and its impacts to current issues such as screen time, digital citizenship, and access.
  • Critically evaluate causes, effects, and multiple perspectives, showing depth of understanding.
  • Recognize bias and evaluate sources for credibility.
  • Explain how complex systems shape societies and individuals.
  • Apply historical and social reasoning to current challenges and consider solutions.


Project-specific:
  • I can critically evaluate how changing technologies, industry decisions, and cultural contexts influenced the evolution of video game consoles, while recognizing bias and judging the credibility of sources
  • I can explain how complex systems shape individuals and communities, and I can apply historical and social reasoning to current challenges by proposing thoughtful, evidence-based ideas for responsible console use and impact-aware design.
Gateway Keys
Pursuer of Passions and Interests
  • Explore new ideas, experiences, and opportunities with curiosity and openness.
  • Identify areas of personal interest and invest sustained effort in developing knowledge, skills, and experiences connected to them.


Project-specific:
  • I can explore new ideas and perspectives about video game consoles with curiosity, using my own interests and experiences to choose research questions, examine credible sources, and keep learning about how science, technology, and history shaped console evolution
  • I can show sustained effort by recording insights, asking questions, and connecting what I discover to the console slideshow, timeline, and deconstructed console display.
  • Connect passions and interests to real-world opportunities, such as projects, internships, or community involvement.


Project-specific:
  • I can connect my passion for video games to real-world opportunities by using research, interviews, community resources, or expert feedback to strengthen my console museum exhibit for an authentic audience
  • I can show how my interests can inform meaningful work by explaining console technology, screen-time health trends, and impacts on people and society in ways that help visitors understand why this history matters.
  • Reflect on personal growth and adjust pursuits to deepen engagement or expand into new areas of interest.


Project-specific:
  • I can reflect on how my interests, skills, and understanding have grown during the project and use that reflection to revise my research, exhibit design, or presentation choices
  • I can identify new areas I want to explore next and adjust my approach to deepen my engagement with gaming history, hardware, and the broader impacts of console technology.
Gateway Keys
Agile Thinker
  • Seek novel or varied ideas and perspectives as opportunities for new learning, self-reflection, and growth.


Project-specific:
  • I can seek out new and varied ideas, sources, and perspectives about video game consoles, and I can use what I learn to notice how my thinking changes over time
  • I reflect on questions, feedback, and surprising information to grow my understanding of console evolution and my own research habits.
  • Choose a course of action by using convergent and divergent thinking to evaluate and synthesize complex information.
  • Blaze paths by creating new and/or unconventional ways to look at things.


Project-specific:
  • I can compare, synthesize, and weigh different pieces of evidence to choose a thoughtful direction for my research and exhibit design
  • I can combine historical, scientific, and user-impact information in creative ways to present console evolution from a fresh or unconventional perspective while still supporting my choices with evidence.
  • Respond to setbacks and barriers with persistence and hope.


Project-specific:
  • I can respond to research, design, or presentation setbacks by adjusting my plan, trying new strategies, and continuing to improve my work with hope and persistence
  • When I encounter a challenge, I use feedback, reflection, and revision to strengthen my slideshow, deconstructed console display, or curator’s statement.