Learning Goals & Products

Learning Goals

1

Students will be able to investigate how cardboard, leather, sealed seeds, and sealed beans produce and modify vibrations, resonance, volume, and timbre to inform instrument design

2

Students will be able to synthesize sensory preferences, accessibility needs, and peer feedback into a user-centered instrument design problem

3

Students will be able to ideate and justify multiple instrument concepts that connect personal interests, knowledge, and skills to musical choices and creative intent

4

Students will be able to prototype, test, and refine a playable instrument that safely integrates cardboard, leather, and securely sealed seeds or beans

5

Students will be able to co-design and implement an accessible performance-space plan using simple sound, lighting, placement, or recording technology

6

Students will be able to communicate and reflect on how shared decisions, personal contributions, feedback, and revisions shaped the instrument and its performance

Products

individual

User-Centered Instrument Design Portfolio and Sound Prototype

Each student creates a portfolio containing sensory-aware user research, material sound-test findings, multiple annotated concepts, a prototype, feedback-based revisions, a performance-space proposal, and a written, visual, or recorded reflection connecting personal interests and skills to musical intent. All seeds and beans must remain securely sealed inside the prototype and may not be tasted.

team

Accessible Mixed-Material Instrument and Sound Gallery Performance

Teams combine evaluated individual ideas to build and revise a playable instrument using cardboard, leather, and securely sealed seeds or beans, then present it in an accessible performance space refined with simple technology. The gallery presentation explains sound evidence, user needs, design trade-offs, shared decisions, individual contributions, and revisions made after critique and rehearsal.

Rubric

No rubric has been generated yet.