Launch
Students will launch the project by investigating invention clues, comparing past and present objects, and developing questions about how inventors solve problems and change daily life.
Day 1
πŸ•΅οΈ Inventor Mystery World Tour
Launch 45m

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Research & Plan
Students will research an inventor with librarian support, define a stakeholder-centered daily-life problem, establish measurable criteria and constraints, generate distinct annotated concepts, and use peer feedback and a weighted decision matrix to justify a solution before building.
Days 2 - 5
πŸ“š Librarian Inventor Evidence Hunt
Community Experience 45m
βš™οΈ Daily-Life Design Brief
Knowledge/Skill Building 42m
✏️ Annotated Concepts and Trade-Offs
Knowledge/Skill Building 43m
πŸ“Š Prototype Plan Design Gate
Assessment 45m

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Build, Test & Revise
Students will build two versions of a selected solution, conduct controlled and repeated tests, analyze quantitative evidence, use feedback to revise, and retest to determine whether performance improved.
Days 6 - 9
πŸ§ͺ Fair-Test Plan for Two Models
Knowledge/Skill Building 40m
πŸ› οΈ Two Prototype Models
Project Work 45m
πŸ“Š Test Data and Design Review
Knowledge/Skill Building 45m
πŸ“ˆ Revision Retest Evidence Checkpoint
Assessment 45m

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Showcase
Students will present and evaluate their Famous Inventors Showcase exhibits for an authentic audience, use peer feedback to strengthen their explanations, and reflect on five weeks of learning.
Day 10
πŸ›οΈ Famous Inventors Showcase
Assessment 45m

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