Learning Goals & Products

Learning Goals

1

Students will be able to investigate friends’ needs and playground observations to define a simple problem involving moving heavy or stuck objects safely.

2

Students will be able to compare pushes and pulls of different strengths and directions to explain changes in an object’s speed and direction.

3

Students will be able to ideate and compare multiple safe playground-helper solutions to select an idea that responds to friends’ needs.

4

Students will be able to prototype a playground-helper device from teacher-approved materials to show how its shape and parts help move an object.

5

Students will be able to analyze picture-based test data about speed, direction, and smoothness to determine whether a playground-helper device works as intended.

6

Students will be able to refine and communicate a playground-helper design using peer feedback and test observations to make an object move more smoothly and safely.

Products

individual

Playground Forces and Helper Design Notebook

Each student completes a teacher-scaffolded picture notebook with a user observation, push-and-pull comparisons, multiple solution ideas, a labeled prototype sketch, test-data interpretation, and a drawing or oral reflection explaining a revision.

team

Tested and Revised Playground Helper Device

Teams build a safe playground-helper prototype, test it with teacher-selected objects, collect peer feedback, revise it for smoother movement, and present evidence showing how pushes, pulls, shape, and parts support friends’ needs.

Rubric

No rubric has been generated yet.