Learning Goals
Students will be able to investigate emotion words, sensory phrases, facial expressions, and body movements to explain how an emotion wave can grow, crash, and calm.
Students will be able to empathize with sensory-wall users by gathering and recording firsthand evidence about what helps people feel safe and calm.
Students will be able to define an evidence-based design problem that identifies who will use the sensory wall, what they need, and why they need it.
Students will be able to ideate and prototype an ocean-themed sensory feature that uses color, shape, texture, or movement to communicate an emotion and support safe self-regulation.
Students will be able to test and refine a sensory-wall prototype by using feedback from classmates and school partners to make one clear improvement.
Students will be able to justify collaborative sensory-wall design choices by explaining how specific features respond to user needs and help someone safely ride an emotion wave.
Products
Emotion-Wave User Research Map and Sensory Feature Prototype
Each student creates a visual empathy map from a supported interview or observation, defines a user need, and builds a safe, low-tech prototype showing how color, shape, texture, or movement could help that user. The student tests, revises, and orally explains how the individual evidence and prototype should inform the team wall section.
Tested Ocean-Themed Sensory Wall Section and Stakeholder Demonstration
Teams synthesize individual research into a shared problem statement, then design, test, revise, and present an accessible sensory-wall section during the Wave Walk Gallery and Ripple Reveal. The linked Google Drive handout did not return readable content, so the product requirements use the detailed project information supplied in the prompt.
No rubric has been generated yet.