Launch
Students will launch the project by exploring how emotion waves grow, crash, and calm through literature, movement, sound, art, and safe sensory materials. They will begin collecting observations and create an illustrated emotion-wave card that can inform later user research and sensory-wall designs. The linked project handout did not return readable content, so no source activity was reused in this phase.
Days 1 - 3
🌊 Wave Watch Emotion Theater
Launch 55m
πŸ–οΈ Safe Texture Noticing Lab
Knowledge/Skill Building 60m
🎨 Emotion-Wave Card Studio
Deliverable 60m

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Research & Map
Students will investigate how emotion waves appear in words, faces, bodies, sounds, and sensory experiences, then gather firsthand evidence from consenting peers and school helpers. They will organize evidence on individual visual empathy maps showing what a sensory-wall user may feel, notice, need, and find calming. The linked Google Drive handout returned no readable content, so these activities use only the project details provided.
Days 4 - 9
🐠 Emotion Words in the Aquarium
Knowledge/Skill Building 55m
🌊 Faces, Bodies, and Feeling Waves
Knowledge/Skill Building 55m
🎀 Counselor Emotion-Wave Interviews
Community Experience 60m
πŸ–οΈ Safe Sensory Preference Investigation
Research 60m
πŸ—ΊοΈ Draft Sensory-User Empathy Maps
Project Work 60m
πŸ”Ž Final Emotion-Wave Evidence Map
Deliverable 60m

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Define the Need
Students will compare firsthand evidence, identify shared and differing sensory needs, establish safety and accessibility priorities, and create a team design brief that defines how an ocean-themed sensory wall could help users safely ride an emotion wave.
Days 10 - 15
🧩 Empathy Map Evidence Sort
Knowledge/Skill Building 55m
πŸ–οΈ Sensory Safety Listening Lab
Community Experience 60m
🎯 User-Need-Because Design Sentences
Knowledge/Skill Building 55m
🌊 Calm-Need Pattern Clusters
Project Work 60m
✏️ How Might We Drafts
Deliverable 60m
🧭 Sensory Wall Design Brief
Assessment 60m

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Imagine & Choose
Students will use emotion-wave knowledge and firsthand user evidence to imagine several different ocean-themed sensory-wall concepts. They will investigate how artistic choices affect users, sketch and compare ideas, gather feedback from two peers and school partners, revise their concepts, and select an evidence-based direction for prototyping. The Google Drive handout did not return readable content, so these activities use the supplied project details without claiming to adapt activities from the handout.
Days 16 - 21
🌊 Evidence Shapes Ocean Art
Knowledge/Skill Building 55m
🎨 Color Texture Movement Lab
Knowledge/Skill Building 55m
🐠 Ocean Features Investigation
Research 55m
✏️ Four Ocean Concept Cards
Project Work 60m
🀝 School Partner Design Check
Community Experience 60m
🧭 Sensory Wall Direction Gate
Assessment 60m

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Build & Improve
Students will safely build low-fidelity sensory features, gather feedback from classmates and school partners, and complete two evidence-based revisions before advancing to final construction. The linked Google Drive handout returned no readable content, so no source activity was reused in this phase.
Days 22 - 27
🧰 Safe Sensory Materials Lab
Knowledge/Skill Building 55m
πŸͺΈ Build Emotion-Wave Feature Models
Project Work 60m
🀝 Two-Peer Sensory Test Round
Knowledge/Skill Building 55m
🌊 Assemble Team Wall Mockups
Project Work 60m
πŸ§‘β€πŸ”§ School Partner User Test
Community Experience 55m
βœ… Revise and Explain Wall Sections
Assessment 60m

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Validate & Present
Students will validate their ocean-themed sensory features with a representative user, use evidence to make final improvements, assemble a safe sensory-wall section, and explain their design journey during the Wave Walk Gallery and Ripple Reveal. The linked Google Drive handout returned no readable text in this session, so these activities use the supplied project details rather than unverified source tasks. ([drive.google.com](https://drive.google.com/file/d/1PlN2BNKJ1cMEpMUrFJegYWRGzsvCO8P0/view?usp=sharing))
Days 28 - 33
πŸ§ͺ Picture Checklist Test Plan
Knowledge/Skill Building 50m
πŸ‘₯ New-User Sensory Wall Test
Community Experience 60m
🧭 Keep, Change, Question Board
Knowledge/Skill Building 50m
πŸ› οΈ Refined Ocean Wall Section
Project Work 60m
🎀 Design Journey Peer Rehearsal
Deliverable 60m
🌊 Wave Walk and Ripple Reveal
Assessment 60m

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Showcase
Students will prepare for, lead, and reflect on two authentic showcases of their ocean-themed sensory wall. They will use peer and community feedback, demonstrate safe self-regulation features, and explain how design choices respond to users’ needs. The linked Google Drive handout did not return readable content, so these activities use the project requirements provided in the prompt. ([drive.google.com](https://drive.google.com/file/d/1PlN2BNKJ1cMEpMUrFJegYWRGzsvCO8P0/view?usp=sharing))
Days 34 - 36
πŸ—£οΈ Emotion-Wave Guide Rehearsal
Knowledge/Skill Building 50m
🌊 Wave Walk Gallery
Community Experience 65m
🐠 Ripple Reveal and Reflection
Assessment 65m

Edit Phase

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