Learning Goals & Products

Learning Goals

1

Students will be able to define fair and efficient carnival booth requirements using ratio and rate language within a fixed budget and desk-sized constraint.

2

Students will be able to analyze existing carnival games using ratios and unit rates to identify patterns in winning chances, ticket costs, and player capacity.

3

Students will be able to generate multiple carnival booth concepts with annotated sketches that show how each design could meet the stated constraints.

4

Students will be able to calculate equivalent ratios and unit rates for ticket packages, prize payouts, materials, and player throughput.

5

Students will be able to compare design options with a decision matrix to justify which booth best meets fairness, efficiency, cost, and capacity criteria.

6

Students will be able to prototype, test, and revise a carnival booth model using collected data and peer feedback.

7

Students will be able to communicate a mathematical design justification with precise calculations, labeled diagrams, and claims supported by evidence.

Products

individual

Carnival Booth Design Notebook with Decision Matrix and Test Analysis

Each student submits an individual engineering notebook showing original booth ideas, annotated sketches, ratio and unit-rate calculations, a decision matrix, and a written justification for the final recommendation. The notebook proves that the student can independently analyze and defend a mathematically sound carnival design.

team

Revised One-Desk Carnival Booth Prototype and Booth Boss Pitch

Design teams build and revise a desk-sized carnival booth that meets the class constraints, then present performance data, trade-off decisions, and limitations to an authentic audience. The prototype must reflect evidence from testing and show how team ideas were selected and improved.

Rubric

No rubric has been generated yet.