Launch
Launch
Students will launch the project by capturing first-hand recess observations, listening to Miriam Lawson’s perspective, and organizing early evidence about participation, belonging, and barriers at DCS.
Day 1
Recess Research & Empathy
Recess Research & Empathy
Students will gather and organize recess evidence, interview Miriam Lawson and peers, check assumptions against real user input, and build a shared empathy artifact that identifies barriers, supports, and opportunities for more inclusive recess at DCS.
Days 2 - 5
Define & Ideate Games
Define & Ideate Games
Students will turn recess research into a clear design direction, generate several inclusive game ideas, compare options against user needs, and choose one game concept to carry into prototyping with documented reasons.
Days 6 - 9
Prototype, Test & Present
Prototype, Test & Present
Students will turn their selected recess game into testable teaching tools, gather structured peer feedback, revise both the video plan and poster design through multiple iterations, and complete a rubric-based checkpoint that confirms their solution is ready for the final showcase phase.
Days 10 - 12
Showcase
Showcase
Students will showcase their completed recess game videos and laminated posters to peers and invited adults, explain how their design choices connect to user needs and research evidence, use a feedback checklist with open-ended comments to review classmates’ work, and complete a final rubric-based evaluation of their team solution.
Day 13
Launch
Days 1–1
Day 1
🛝 Recess Reveal and Miriam Notes
Launch
60m
Recess Research & Empathy
Days 2–5
Day 2
🛝 Recess Evidence Capture
Launch
60m
Day 3
🎤 Miriam Lawson Interview Notes
Community Experience
60m
Day 4
🧠 Assumption Check and Peer Interviews
Research
60m
Day 5
📌 Recess Empathy Map Checkpoint
Assessment
60m
Define & Ideate Games
Days 6–9
Day 6
🧩 Recess Needs to HMW
Knowledge/Skill Building
60m
Day 7
🎲 Classic Games Joinability Lab
Knowledge/Skill Building
60m
Day 8
✏️ Three Game Sketches
Project Work
60m
Day 9
🗣️ Feedback Round and Game Choice
Deliverable
60m
Prototype, Test & Present
Days 10–12
Day 10
🧩 Storyboard and Poster Mockup
Project Work
60m
Day 11
🔁 Peer Trial and Revision Round
Deliverable
60m
Day 12
✅ Rubric Checkpoint and Team Pitch
Assessment
60m
Showcase
Days 13–13
Day 13
🎥 Playground Classics Showcase
Assessment
60m
September 2026
Mon
Tue
Wed
Thu
Fri
21
Day 1
Launch
🛝 Recess Reveal and Miriam Notes
28
Day 2
Recess Research & Empathy
🛝 Recess Evidence Capture
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 3
🎤 Miriam Lawson Interview Notes
12
Day 4
🧠 Assumption Check and Peer Interviews
19
Day 5
📌 Recess Empathy Map Checkpoint
26
Day 6
Define & Ideate Games
🧩 Recess Needs to HMW
November 2026
Mon
Tue
Wed
Thu
Fri
2
Day 7
🎲 Classic Games Joinability Lab
9
Day 8
✏️ Three Game Sketches
16
Day 9
🗣️ Feedback Round and Game Choice
23
Day 10
Prototype, Test & Present
🧩 Storyboard and Poster Mockup
December 2026
Mon
Tue
Wed
Thu
Fri
30
Day 11
🔁 Peer Trial and Revision Round
7
Day 12
✅ Rubric Checkpoint and Team Pitch
14
Day 13
Showcase
🎥 Playground Classics Showcase