Students investigate how recess at DCS can become more inclusive, active, and enjoyable by observing playground experiences, identifying barriers to participation, and learning from Miriam Lawson’s firsthand insights. They study classic games and movement patterns, then apply clear communication, collaboration, and creative problem solving to teach peers how to join in successfully. Through team-made instructional videos and laminated posters, students create practical resources that improve real recess experiences for younger and older students. The work builds belonging, leadership, and reflection as students gather feedback, revise their products, and share them with the school community and at the Fall Exhibition.
Learning goals
Students will investigate the recess experience at DCS, analyze patterns in what helps or prevents participation, and use Miriam Lawson’s observations alongside their own to identify meaningful opportunities for improvement. They will learn and compare classic playground games, then write clear step-by-step directions, create simple visuals, and produce 3–5 minute instructional videos that teach peers how to join and play. Students will apply movement skills as they adapt spacing, sequencing, performance choices, and production elements for playground and classroom audiences, refining their work through peer feedback, self-reflection, and a shared rubric. They will strengthen collaboration, communication, critical thinking, and self-direction as they make team decisions, revise products, and share work that supports belonging and engagement during recess.
Standards
[National Core Arts Standards] DA:Pr6.1.4.a - Consider how to establish a formal performance space from an informal setting (for example, gymnasium or grassy area).
[National Core Arts Standards] DA:Pr5.1.6.c - Collaborate as an ensemble to refine dances by identifying what works and does not work in executing complex patterns, sequences, and formations. Solve movement problems to dances by testing options and finding good results. Document self-improvements over time
[National Core Arts Standards] DA:Pr6.1.4.b - Identify, explore, and experiment with a variety of production elements to heighten the artistic intent and audience experience.
[National Core Arts Standards] TH:Pr6.4.a - Share small-group drama/theatre work, with peers as audience.
[National Core Arts Standards] DA:Cr1.1.4.a - Identify ideas for choreography generated from a variety of stimuli (for example, music/sound, text, objects, images, notation, observed dance, experiences).
[National Core Arts Standards] DA:Pr5.1.5.c - Collaborate with peer ensemble members to repeat sequences, synchronize actions, and refine spatial relationships to improve performance quality. Apply feedback from others to establish personal performance goals.
[National Core Arts Standards] DA:Cr3.1.5.a - Explore through movement the feedback from others to expand choreographic possibilities for a short dance study that communicates artistic intent. Explain the movement choices and refinements.
[National Core Arts Standards] DA:Pr6.1.6.a - Recognize needs and adapt movements to performance area. Use performance etiquette and performance practices during class, rehearsal and performance. Post-performance, accept notes from choreographer and make corrections as needed and apply to future performances.
[National Core Arts Standards] DA:Cr1.1.5.a - Build content for choreography using several stimuli (for example, music/sound, text, objects, images, notation, observed dance, experiences, literary forms, natural phenomena, current news, social events).
[National Core Arts Standards] DA:Pr6.1.5.b - Identify, explore, and select production elements that heighten and intensify the artistic intent of a dance and are adaptable for various performance spaces.
Competencies
Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
Self Directed Learning - Students use teacher and peer feedback and self-reflection to monitor and direct their own learning while building self knowledge both in and out of the classroom.
Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
Products
Students will create observation notes and themed charts from the recess kickoff, question notes and takeaways from interviewing Miriam Lawson, and short practice demos as they test classic playground games. In teams, they will draft and revise game directions, video plans, and poster mockups, then produce a 3–5 minute instructional video and a laminated game poster with clear steps, visuals, and setup guidance for younger peers. During critique, students will use a feedback checklist with open-ended comments and a shared rubric to improve both products. Final products will be shared with teachers for classroom viewing, installed on the playground fence, and displayed with videos at the Fall Exhibition.
Launch
Begin right after lunch recess with a Recess Reveal where students capture quick wins, challenges, and who seems included or left out, then sort their observations into themes on a class chart. Invite Miriam Lawson to join for a short Q&A so students can compare their own observations with her experience and record surprising or useful insights on sticky notes. Close by having teams try 2–3 classic playground games in a fast rotation and discuss which games were easiest to join, teach, and enjoy. End with the driving question and a brief team brainstorm about how videos and playground posters could help more DCS students participate.
Exhibition
Invite DCS teachers to show the 3–5 minute game instruction videos in their classrooms so students across grade levels can learn and try the featured games before recess. Install the laminated game posters on the playground fence near recess areas, creating a student-designed “Playground Classics” hub that classmates can use in real time. At the Fall Exhibition, display copies of the posters and set up chromebooks with the videos playing, with student teams present to explain how they studied recess needs, revised their work using peer feedback and a rubric, and chose games to help more students join in. If possible, include a short live demonstration of one or two games so visitors can quickly learn the rules and join the play experience.