Students investigate how a flat sheet can cover a sphere with the least waste and no overlap, using surface area and geometric modeling to solve a real design problem. Through mock-ups, testing, critique, and revision, they connect nets of familiar solids to the harder challenge of representing a curved surface in two dimensions. The work culminates in a side-by-side display and class presentation that compares each paper design to a map projection, helping students explain how flattening a sphere creates distortion. This learning experience builds content expertise, collaboration, critical thinking, and communication through a public showcase of evidence-based design choices.
Learning goals
Students will calculate and compare surface area in authentic design problems as they test how a flat sheet can cover a sphere with minimal waste, gaps, and overlap. They will analyze how nets, curved cuts, and revisions change the efficiency of a paper model and use geometric measurements to justify design choices. Students will compare their final paper model to a map projection, identifying where flattening a curved surface creates distortion and which projection most closely matches their design. They will also strengthen collaboration and communication by documenting revisions, presenting evidence-based reasoning, and responding to feedback during the showcase.
Standards
[Oregon] HS.GM.C.9 - Use volume and surface area formulas for prisms, cylinders, pyramids, cones, and spheres to solve problems and apply to authentic contexts.
[Oregon] HS.GM.C.10 - Use geometric shapes, their measures, and their properties to describe real world objects, and solve related authentic modeling and design problems.
[Oregon] HS.GM.C.8 - Solve authentic modeling problems using area formulas for triangles, parallelograms, trapezoids, regular polygons, and circles.
Competencies
Critical Thinking & Problem Solving - Students consider a variety of innovative approaches to address and understand complex questions that are authentic and important to their communities.
Effective Communication - Students practice listening to understand, communicating with empathy, and share their learning through exhibiting, presenting and reflecting on their work.
Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
Products
Students create a sequence of products across the week: sketched nets of prisms, pyramids, cones, and other test shapes; a first paper-only sphere-covering mock-up with measurements; and a midweek checkpoint sketch labeled with surface-area reasoning and notes on teamwork. Teams then produce revision logs after each test wrap that document gaps, overlaps, bending, and the design changes made. The final product is a side-by-side display board featuring the finished one-piece paper sphere cover, the map projection that most closely matches its cut pattern, and annotated notes explaining where the flat design distorts the curved surface. For the Sphere Jam Showcase, students also prepare a short presentation that defends their design as an efficient use of surface area using evidence from calculations, testing, and revisions.
Launch
Open with a “Net Navigator Lab” where teams handle and unfold paper models of cubes, pyramids, cones, and other solids, then predict which flat designs might wrap a ball with the least waste and no overlap. Follow with a fast “Paper-Only Design Sprint”: each team gets one sheet of paper and one sphere, has 10–15 minutes to create a first covering plan, and records gaps, overlaps, and unused area. Close with a brief share-out where teams compare results to a few world map projections, noticing how flattening a curved surface creates distortion and setting up the challenge to design the most efficient sphere cover.
Exhibition
Host a Sphere Jam Showcase as a gallery walk where teams present a side-by-side display board with their final paper sphere cover, the map projection that most closely matches it, and notes about where distortion occurs. During the exhibition, each team gives a short presentation explaining how their design used surface area efficiently, what revisions improved fit or reduced waste, and how their evidence supports their choices. Invite classmates to test the models, compare projection matches, and vote on the most efficient design and strongest explanation of distortion. End with a brief reflection wall where students post one insight about the challenge of turning a 3D sphere into a 2D pattern.