Learning Goals & Products

Learning Goals

1

Students will be able to analyze themes in City of Ember and connect them to a UN Sustainable Development Goal using text evidence and nonfiction research.

2

Students will be able to determine how characters in City of Ember respond to challenges and explain how those responses relate to community problem-solving.

3

Students will be able to read and synthesize nonfiction texts about the UN Sustainable Development Goals to build background knowledge about a chosen community issue.

4

Students will be able to conduct a short research project on a self-selected sustainability goal using several sources and accurate notes.

5

Students will be able to participate in collaborative discussions by building on others' ideas, asking questions, and using evidence from texts.

6

Students will be able to plan, revise, and strengthen a written and multimedia message for an authentic audience.

7

Students will be able to use visual and multimedia elements to communicate the main idea of a proposed solution clearly.

Products

individual

Individual Research Brief and Prototype Sketch on a Chosen SDG

Each student creates a polished research brief that explains one community problem connected to a chosen Sustainable Development Goal using evidence from City of Ember and nonfiction sources. The student also includes a simple prototype sketch, storyboard, or labeled model that shows one testable idea for improving the situation.

team

Team Digital Showcase: Better Futures from Ember Solution Pitch

Teams produce a shared problem statement and a higher-fidelity digital or physical solution to present to an authentic audience. The product must show how individual research and prototype ideas were combined, tested, and improved through feedback.

Rubric

No rubric has been generated yet.