Launch
Students will launch the project by using a bridge-design scenario to identify stakeholders, surface needs and concerns, and begin using empathy as a tool for defining problems more clearly.
Day 1
🌉 Bridge Stakeholder Empathy Map
Launch 30m

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Reverse empathy mapping
Go through a board game set of rules and reverse engineer the empathy map and questions that would go into creating a board game. 
Days 2 - 4
Reverse Game board map
Knowledge/Skill Building
Reverse Product
Knowledge/Skill Building
Reverse Media
Knowledge/Skill Building
🧭 Stakeholder-Driven Prototype Sprint
Assessment

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Exhibition Empathy Map Creation
Students will turn empathy findings into quick concept directions, test low-fidelity prototypes against stakeholder needs, revise using peer and user feedback, and submit a refined prototype with documented evidence of how empathy changed their design choices.
Day 5
Exhibition topic empathy map
Project Work

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Showcase
Students will present their revised empathy maps and project-specific problem framing to an authentic audience, explain how feedback changed their thinking, and complete a brief written reflection on how empathy shaped their final design decisions.
Day 6
🖼️ Empathy Map Showcase
Assessment 120m

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