Launch
Launch
Students will launch the Halloween blues-and-ghost-story project by experiencing how minor-key blues, folklore, and history create mood, then make first draft artistic choices for a short prototype they will build on in later phases.
Days 1 - 2
Listen & Connect
Listen & Connect
Students will gather audience evidence about what makes a blues-and-ghost-story performance feel haunting, test assumptions against real responses, and organize their findings into empathy artifacts that will guide later design choices.
Days 3 - 8
Define & Ideate
Define & Ideate
Students will turn audience and community research into a focused design challenge, draft a design brief for their blues-and-ghost-story piece, generate multiple distinct concept directions, use structured peer critique to revise their ideas, and select one evidence-based direction to carry into prototyping.
Days 9 - 13
Prototype & Validate
Prototype & Validate
Students will build and test low-fidelity blues-and-ghost-story performance prototypes, gather audience evidence from peers and community users, complete two revision cycles, and prepare a concise validation story that shows how feedback shaped their artistic decisions.
Days 14 - 18
Showcase
Showcase
Students will present their finished blues-and-ghost-story performance to an authentic audience, gather and interpret audience feedback about mood, time period, and artistic choices, and reflect on how their revisions and final decisions shaped the exhibition piece.
Days 19 - 20
Launch
Days 1–2
Day 1
π Midnight Blues Museum
Launch
45m
Day 2
π Haunting Riff Tableau
Project Work
45m
Listen & Connect
Days 3–8
Day 3
π§ Haunting Blues Mood Cues
Knowledge/Skill Building
45m
Day 4
π Ghost Lore Evidence Hunt
Research
45m
Day 5
π£οΈ Audience Interview Rounds
Community Experience
45m
Day 6
π Tactics and Tension Tryouts
Knowledge/Skill Building
45m
Day 7
π§© Empathy Map and Feedback Swap
Deliverable
45m
Day 8
β Haunting Choices Check-In
Assessment
45m
Define & Ideate
Days 9–13
Day 9
π§ Haunting Patterns to HMW
Knowledge/Skill Building
45m
Day 10
π Blues-Folklore Design Brief
Knowledge/Skill Building
45m
Day 11
πΌ Four Concept Cards
Project Work
45m
Day 12
π¬ Concept Critique Carousel
Deliverable
45m
Day 13
β
Chosen Direction Pitch
Assessment
45m
Prototype & Validate
Days 14–18
Day 14
π Prototype Map and Cue Cards
Knowledge/Skill Building
45m
Day 15
πΈ Rough Run with Feedback Grid
Project Work
45m
Day 16
π Iteration Log and Second Build
Knowledge/Skill Building
45m
Day 17
π₯ Community Test with Ghost Tour Notes
Community Experience
45m
Day 18
π Refined Prototype Checkpoint
Assessment
45m
Showcase
Days 19–20
Day 19
π Halloween Blues Exhibition
Assessment
45m
Day 20
π―οΈ Exit Ticket Evidence Circle
Deliverable
45m
September 2026
Mon
Tue
Wed
Thu
Fri
21
Day 1
Launch
π Midnight Blues Museum
22
Day 2
π Haunting Riff Tableau
23
Day 3
Listen & Connect
π§ Haunting Blues Mood Cues
24
Day 4
π Ghost Lore Evidence Hunt
25
Day 5
π£οΈ Audience Interview Rounds
28
Day 6
π Tactics and Tension Tryouts
29
Day 7
π§© Empathy Map and Feedback Swap
30
Day 8
β Haunting Choices Check-In
1
Day 9
Define & Ideate
π§ Haunting Patterns to HMW
2
Day 10
π Blues-Folklore Design Brief
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 11
πΌ Four Concept Cards
6
Day 12
π¬ Concept Critique Carousel
7
Day 13
β
Chosen Direction Pitch
8
Day 14
Prototype & Validate
π Prototype Map and Cue Cards
9
Day 15
πΈ Rough Run with Feedback Grid
12
Day 16
π Iteration Log and Second Build
13
Day 17
π₯ Community Test with Ghost Tour Notes
14
Day 18
π Refined Prototype Checkpoint
15
Day 19
Showcase
π Halloween Blues Exhibition
16
Day 20
π―οΈ Exit Ticket Evidence Circle