Learning Goals & Products

Learning Goals

1

Students will be able to explain steam engine design features and how they transfer energy to create motion in transportation systems.

2

Students will be able to define the transportation problem by identifying criteria and constraints for a future vehicle that meets a community need.

3

Students will be able to generate multiple future vehicle ideas inspired by steam engine features and compare them using a simple decision matrix.

4

Students will be able to plan and carry out a fair test of a prototype by changing one variable at a time and recording results.

5

Students will be able to analyze test data to identify failure points and justify improvements to a future vehicle prototype.

6

Students will be able to communicate a labeled blueprint and oral explanation that describes the design, the community need it addresses, and the evidence supporting the final choice.

Products

individual

Annotated Future Vehicle Blueprint Notebook

Each student creates a personal engineering notebook showing three original future vehicle ideas, labeled blueprint sketches, a simple decision matrix, and a written justification for the final choice. The notebook demonstrates individual understanding of steam engine features, criteria and constraints, and how test evidence leads to improvement.

team

Tested Future Vehicle Blueprint and Exhibition Display

Teams create a blueprint for a future vehicle, present it to peers, revise it at least once, and present a display board with blueprint and design trade-offs. The final presentation explains how a steam engine feature inspired the design and how evidence shaped the team’s decisions.

Rubric
Competency Progression Rubric Competency-first rubric
Category
Learning Goal
Stage 1
Stage 2
Stage 3
Stage 4
Deeper Learning Competencies
Critical Thinking & Problem Solving
  • I can describe the community transportation problem my team is solving and identify at least one steam-engine-inspired design feature I plan to use in my vehicle sketch, based on my observations and field notes
  • I can give a simple reason for how that feature might help the vehicle move or work.
  • I can generate several design ideas for solving the transportation need and explain how each idea uses an appropriate steam engine feature (such as a movement part or energy-conversion idea) drawn from what I observed
  • I can choose one idea and explain what problem it will solve and what I will try to improve as I revise.
  • I can plan how to test my team’s prototype idea fairly by deciding what to keep the same and what to change, and I can predict what will happen when I test it
  • I can explain which results show my design is working better or not, and I can propose specific changes to improve it using evidence from our tests and feedback.
  • I can evaluate multiple possible solutions and refine our design by using evidence from fair tests to identify failure points and control variables more carefully
  • I can justify my team’s design revisions with clear cause-and-effect reasoning (how the steam-engine-inspired feature changes energy or movement), and I can explain why our final prototype is the best option to meet the community need.
Deeper Learning Competencies
Content Expertise
  • I can describe (from my field notes) one steam engine design feature I observed and match it to a simple idea about how it helped the engine move, using labeled sketches and vocabulary from class.
  • I can apply scientific ideas to my design by identifying how my chosen steam engine-inspired feature will convert energy in my future vehicle (for example, turning one kind of energy into motion), and I can explain it using a labeled blueprint.
  • I can test and refine my prototype by planning a fair test (controlling key variables and noting possible failure points) and using results to make specific improvements to my design feature or labeled blueprint.
  • I can independently improve my prototype through repeated fair testing and revision by explaining how evidence from my tests shows that my energy-conversion design feature works better, and I can clearly justify each design change with data from my work.
Deeper Learning Competencies
Effective Communication
  • I can share my observations from Powerland Heritage Park using simple, clear sentences and labels (what I noticed about steam engine parts and how they moved)
  • I can answer basic questions from my team during discussion and Exhibition Night walk-throughs.
  • I can explain how one steam engine design feature helped the engine create movement using evidence from my field notes, sketches, and team notes
  • I can communicate my ideas with a labeled blueprint and use a few key words (energy, push/pull, movement) to describe my future vehicle design.
  • I can clearly describe my community transportation need and connect it to a steam engine-inspired feature in my prototype, using evidence from my observations and fair-test results
  • I can present my blueprint with organized details and use peer feedback notes to state at least one specific change I made.
  • I can communicate a complete engineering story—how I applied scientific ideas about energy conversion, what variables I tested (and why), what I observed, and how my prototype improved
  • I can present confidently with accurate labels, listen to questions with empathy, and explain one revision using “two stars and a wish” evidence during the Exhibition Night walk-through.
Deeper Learning Competencies
Collaboration
  • I can work with my group by taking turns, using roles (like builder, materials manager, or recorder), and sharing one idea from our field trip observations during group planning.
  • I can collaborate by building on my teammates’ ideas, asking respectful questions, and helping the group revise our blueprint using evidence from our prototype testing and class feedback (like two stars and a wish).
  • I can collaborate to plan and run fair tests with my group by agreeing on what to change, what to keep the same, and what to measure, then recording results and using them to improve our prototype and labels.
  • I can collaborate independently and lead when needed by coordinating group decisions, resolving disagreements productively, considering failure points, and refining our design after feedback so our final prototype shows clear energy conversion and a well-justified improvement.
Deeper Learning Competencies
Self Directed Learning
  • I can use feedback from my teacher and peers to make small, clear changes to my vehicle sketch or blueprint (like fixing a label, changing a part, or improving a step) and I can explain what I changed and why in simple terms.
  • I can use “two stars and a wish” and peer notes to revise my design by improving at least one feature that affects how my prototype works, and I can describe what evidence or observations helped me decide the change.
  • I can plan and carry out fair tests with help by controlling variables and checking possible failure points, then use the results to make purposeful revisions to my prototype and explain how the test showed what to improve.
  • I can independently track my learning using feedback and my own reflections, revise my blueprint and prototype through multiple rounds, and clearly justify design changes by connecting them to energy-conversion ideas, fair-test results, and identified failure points.
Deeper Learning Competencies
Academic Mindset
  • I can share what I noticed from the field trip and engineer interview and use those ideas to start my future-vehicle plan, trying a solution even when it doesn’t work right away.
  • I can explain my thinking about how a steam-engine design feature could help my vehicle, and I can use peer feedback (two stars and a wish) to make at least one clear revision to my blueprint or prototype.
  • I can test a model in a fair way by choosing what to change and what to keep the same, then I can describe what failed or succeeded and revise my design with a specific reason tied to energy conversion or movement.
  • I can independently set goals for improving my design, carry out fair tests while considering possible failure points, and use evidence from results and feedback to make multiple thoughtful revisions and explain how my final prototype improved the community need it targets.