Launch
Launch
Students will launch the project by connecting real steam technology to Western game design, then set up the collaboration structures and engineering expectations they will use in later phases.
Days 1 - 2
Research & Plan
Research & Plan
Students will gather evidence from the Brooks steam museum, analyze Western video game scenes with historical sources, and turn that evidence into a stakeholder-centered design brief with measurable criteria, constraints, collaboration plans, and a documented decision process for concept selection.
Days 3 - 8
Select & Prototype
Select & Prototype
Students will compare multiple steam engine model concepts, justify one evidence-based design choice, and prepare a prototype plan with a component diagram and quantitative test methods that connect engineering decisions to steam technology in Western history and games.
Days 9 - 13
Test & Showcase
Test & Showcase
Students will test their steam engine models against planned measures, analyze failures with evidence, revise specific components, and prepare an exhibit-ready demonstration and explanation for younger visitors.
Days 14 - 18
Showcase
Showcase
Students will present their working steam engine models and evidence-based explanations to an authentic audience, then use audience and self-reflection data to evaluate strengths, gaps, and next steps in their engineering and communication.
Days 19 - 20
Launch
Days 1–2
Day 1
๐ Brooks Museum Steam Notes
Launch
50m
Day 2
๐ฎ Game Evidence and Team Charter
Knowledge/Skill Building
50m
Research & Plan
Days 3–8
Day 3
๐ Brooks Steam Museum Field Notes
Community Experience
50m
Day 4
๐ฎ RDR2 Steam Scene Comparison
Knowledge/Skill Building
50m
Day 5
๐ Criteria, Constraints, and Safety Specs
Knowledge/Skill Building
50m
Day 6
๐ค Pair Roles and Decision Protocol
Deliverable
40m
Day 7
๐ Design Brief Draft
Deliverable
60m
Day 8
๐ Design Brief Peer Critique
Assessment
50m
Select & Prototype
Days 9–13
Day 9
๐ง Steam Model Concept Sprint
Knowledge/Skill Building
50m
Day 10
โ๏ธ Weighted Matrix Design Review
Deliverable
50m
Day 11
๐ ๏ธ Component Diagram and Safety Flow
Knowledge/Skill Building
50m
Day 12
๐ Prototype Test Plan Draft
Knowledge/Skill Building
45m
Day 13
๐ฆ Prototype Plan Checkpoint
Assessment
45m
Test & Showcase
Days 14–18
Day 14
๐งช Steam Test Protocol Run
Knowledge/Skill Building
50m
Day 15
๐ Failure Analysis Trade-Off Notes
Knowledge/Skill Building
50m
Day 16
๐ง Steam Model Revision Sprint
Project Work
50m
Day 17
๐ Retest Results and Demo Script
Deliverable
50m
Day 18
๐ค Engineering Story Dress Rehearsal
Assessment
50m
Showcase
Days 19–20
Day 19
๐ค Steam Engine Exhibition
Assessment
50m
Day 20
๐ Design Reflection Memo
Deliverable
50m
September 2026
Mon
Tue
Wed
Thu
Fri
21
Day 1
Launch
๐ Brooks Museum Steam Notes
22
Day 2
๐ฎ Game Evidence and Team Charter
23
Day 3
Research & Plan
๐ Brooks Steam Museum Field Notes
24
Day 4
๐ฎ RDR2 Steam Scene Comparison
25
Day 5
๐ Criteria, Constraints, and Safety Specs
28
Day 6
๐ค Pair Roles and Decision Protocol
29
Day 7
๐ Design Brief Draft
30
Day 8
๐ Design Brief Peer Critique
1
Day 9
Select & Prototype
๐ง Steam Model Concept Sprint
2
Day 10
โ๏ธ Weighted Matrix Design Review
October 2026
Mon
Tue
Wed
Thu
Fri
5
Day 11
๐ ๏ธ Component Diagram and Safety Flow
6
Day 12
๐ Prototype Test Plan Draft
7
Day 13
๐ฆ Prototype Plan Checkpoint
8
Day 14
Test & Showcase
๐งช Steam Test Protocol Run
9
Day 15
๐ Failure Analysis Trade-Off Notes
12
Day 16
๐ง Steam Model Revision Sprint
13
Day 17
๐ Retest Results and Demo Script
14
Day 18
๐ค Engineering Story Dress Rehearsal
15
Day 19
Showcase
๐ค Steam Engine Exhibition
16
Day 20
๐ Design Reflection Memo