Learning Goals
Students will be able to define the Zumo robot problem using measurable criteria and constraints for opponent detection, boundary control, and autonomous decision-making.
Students will be able to generate and compare at least three autonomous Zumo design concepts using evidence-based trade-off analysis.
Students will be able to prototype and test Zumo sensor code that uses events to initiate instructions for detecting an opponent and avoiding the arena boundary.
Students will be able to analyze test data from Zumo trials to evaluate sensing accuracy, in-bounds performance, collision frequency, and energy use.
Students will be able to revise the Zumo robot's code, structure, and strategy based on test evidence and peer/coach feedback.
Students will be able to justify team design decisions using a weighted decision matrix and a technical explanation of trade-offs.
Students will be able to communicate a final Zumo engineering portfolio and live demonstration that explains performance, limitations, and teamwork roles.
Products
Individual Zumo Engineering Notebook with Concept Comparison and Decision Matrix
Each student submits an engineering notebook showing at least three original robot concepts, annotated sketches, a weighted decision matrix, and evidence-based justification for the team’s final selection. The notebook must demonstrate individual mastery of problem definition, design analysis, and test-based reasoning.
Autonomous Zumo Battle Robot and Arena Performance Presentation
The team builds, tests, revises, and presents a functional autonomous Zumo robot that detects opponents, stays in bounds, and competes in a mock tournament. Their presentation must explain the evidence behind design choices, revisions made after testing, and the robot’s strengths and limitations.
No rubric has been generated yet.