Learning Goals
Students will be able to identify kindness in classroom situations and explain how kind choices affect others.
Students will be able to use movement and gestures to communicate emotions and kind or unkind choices in guided drama scenes.
Students will be able to experiment with drawing, labels, and simple materials to create a low-tech kindness invention prototype.
Students will be able to ask and answer questions about how a kindness invention should be prepared, used, and shared with others.
Students will be able to reflect on feedback and revise a kindness invention to better meet classroom needs.
Products
Kindness Observation Page and Mini Prototype
Each student creates a simple user research page with drawings, labels, and notes from teacher-supported observations or interviews about classroom kindness. The student also makes one small low-tech prototype idea that shows how a kindness catcher, spinner, or helper kit could help.
Classroom Kindness Invention Display and Role-Play Demo
Teams create a shared problem statement and a more complete kindness invention to test with classmates and families. They present it with a short role-play and explain how their design came from student observations and feedback.
No rubric has been generated yet.