Learning Goals & Products

Learning Goals

1

Students will be able to identify kindness in classroom situations and explain how kind choices affect others.

2

Students will be able to use movement and gestures to communicate emotions and kind or unkind choices in guided drama scenes.

3

Students will be able to experiment with drawing, labels, and simple materials to create a low-tech kindness invention prototype.

4

Students will be able to ask and answer questions about how a kindness invention should be prepared, used, and shared with others.

5

Students will be able to reflect on feedback and revise a kindness invention to better meet classroom needs.

Products

individual

Kindness Observation Page and Mini Prototype

Each student creates a simple user research page with drawings, labels, and notes from teacher-supported observations or interviews about classroom kindness. The student also makes one small low-tech prototype idea that shows how a kindness catcher, spinner, or helper kit could help.

team

Classroom Kindness Invention Display and Role-Play Demo

Teams create a shared problem statement and a more complete kindness invention to test with classmates and families. They present it with a short role-play and explain how their design came from student observations and feedback.

Rubric

No rubric has been generated yet.