Learning Goals & Products

Learning Goals

1

Students will be able to investigate board game mechanics that represent success, failure, and growth through reliable source research and mentor game analysis.

2

Students will be able to define a game challenge about success and failure using evidence from player observations and feedback.

3

Students will be able to design and revise a playable board game prototype with rules, scoring, and recovery systems that communicate growth.

4

Students will be able to communicate how their game mechanics represent success, failure, and growth in a clear rule sheet and oral presentation.

Products

individual

Player Research Reflection Card and Personal Mini-Prototype

Each student creates a one-page user research reflection card based on mentor game analysis, peer/player feedback, and observations, then drafts a personal mini-prototype that tests one rule for success, failure, or recovery. The artifact must show how firsthand evidence changed the student’s design idea.

team

Playable Success-and-Failure Board Game Kit with Rule Sheet and Showcase Pitch

Teams produce a complete tabletop game kit with custom board, cards, tokens or pieces, scoring/recovery rules, and a polished rule sheet for live playtesting. They also give a short showcase pitch explaining how user feedback shaped the final game experience.

Rubric

No rubric has been generated yet.